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@@ -157,13 +157,13 @@ namespace Godot
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public bool Intersects(Rect2 b)
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{
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- if (_position.x > b._position.x + b._size.x)
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+ if (_position.x >= b._position.x + b._size.x)
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return false;
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- if (_position.x + _size.x < b._position.x)
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+ if (_position.x + _size.x <= b._position.x)
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return false;
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- if (_position.y > b._position.y + b._size.y)
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+ if (_position.y >= b._position.y + b._size.y)
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return false;
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- if (_position.y + _size.y < b._position.y)
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+ if (_position.y + _size.y <= b._position.y)
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return false;
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return true;
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