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Merge pull request #49475 from nekomatata/kinematic-collision-rid

Expose collider RID in 2D/3D kinematic collision
Rémi Verschelde 4 жил өмнө
parent
commit
3e8620c275

+ 3 - 0
doc/classes/KinematicCollision2D.xml

@@ -21,6 +21,9 @@
 		<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
 			The colliding body's metadata. See [Object].
 		</member>
+		<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+			The colliding body's [RID] used by the [PhysicsServer2D].
+		</member>
 		<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
 			The colliding body's shape.
 		</member>

+ 3 - 0
doc/classes/KinematicCollision3D.xml

@@ -21,6 +21,9 @@
 		<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
 			The colliding body's metadata. See [Object].
 		</member>
+		<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+			The colliding body's [RID] used by the [PhysicsServer3D].
+		</member>
 		<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
 			The colliding body's shape.
 		</member>

+ 6 - 0
scene/2d/physics_body_2d.cpp

@@ -1352,6 +1352,10 @@ ObjectID KinematicCollision2D::get_collider_id() const {
 	return result.collider_id;
 }
 
+RID KinematicCollision2D::get_collider_rid() const {
+	return result.collider;
+}
+
 Object *KinematicCollision2D::get_collider_shape() const {
 	Object *collider = get_collider();
 	if (collider) {
@@ -1385,6 +1389,7 @@ void KinematicCollision2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
 	ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
 	ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
+	ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
 	ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
 	ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
 	ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
@@ -1397,6 +1402,7 @@ void KinematicCollision2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+	ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");

+ 1 - 0
scene/2d/physics_body_2d.h

@@ -357,6 +357,7 @@ public:
 	Object *get_local_shape() const;
 	Object *get_collider() const;
 	ObjectID get_collider_id() const;
+	RID get_collider_rid() const;
 	Object *get_collider_shape() const;
 	int get_collider_shape_index() const;
 	Vector2 get_collider_velocity() const;

+ 6 - 0
scene/3d/physics_body_3d.cpp

@@ -1337,6 +1337,10 @@ ObjectID KinematicCollision3D::get_collider_id() const {
 	return result.collider_id;
 }
 
+RID KinematicCollision3D::get_collider_rid() const {
+	return result.collider;
+}
+
 Object *KinematicCollision3D::get_collider_shape() const {
 	Object *collider = get_collider();
 	if (collider) {
@@ -1370,6 +1374,7 @@ void KinematicCollision3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape);
 	ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider);
 	ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id);
+	ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid);
 	ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape);
 	ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index);
 	ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity);
@@ -1382,6 +1387,7 @@ void KinematicCollision3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+	ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");

+ 1 - 0
scene/3d/physics_body_3d.h

@@ -358,6 +358,7 @@ public:
 	Object *get_local_shape() const;
 	Object *get_collider() const;
 	ObjectID get_collider_id() const;
+	RID get_collider_rid() const;
 	Object *get_collider_shape() const;
 	int get_collider_shape_index() const;
 	Vector3 get_collider_velocity() const;