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@@ -801,7 +801,7 @@
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Shows the given control at the mouse pointer. A good time to call this method is in [method _get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
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[codeblocks]
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[gdscript]
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- export (Color, RGBA) var color = Color(1, 0, 0, 1)
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+ @export var color = Color(1, 0, 0, 1)
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func _get_drag_data(position):
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# Use a control that is not in the tree
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