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@@ -11,7 +11,7 @@ env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
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if env["builtin_zlib"]:
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if env["builtin_zlib"]:
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env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
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env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
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-# Godot's own source files
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+# Godot source files
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env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
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