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@@ -2161,7 +2161,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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export_template_manager->popup_manager();
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} break;
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- case SETTINGS_TOGGLE_FULLSCREN: {
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+ case SETTINGS_TOGGLE_FULLSCREEN: {
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OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen());
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@@ -4834,7 +4834,11 @@ EditorNode::EditorNode() {
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srt->add_child(tabbar_container);
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tabbar_container->add_child(scene_tabs);
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distraction_free = memnew(ToolButton);
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+#ifdef OSX_ENABLED
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+ distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D));
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+#else
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distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
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+#endif
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distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
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distraction_free->connect("pressed", this, "_toggle_distraction_free_mode");
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distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
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@@ -4941,7 +4945,7 @@ EditorNode::EditorNode() {
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p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_AS_SCENE);
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p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save all Scenes"), KEY_MASK_ALT + KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_ALL_SCENES);
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p->add_separator();
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- p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_W), FILE_CLOSE);
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+ p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_W), FILE_CLOSE);
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p->add_separator();
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p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
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p->add_separator();
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@@ -4994,7 +4998,7 @@ EditorNode::EditorNode() {
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#ifdef OSX_ENABLED
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p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
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#else
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- p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Q);
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+ p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Q);
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#endif
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PanelContainer *editor_region = memnew(PanelContainer);
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@@ -5043,7 +5047,11 @@ EditorNode::EditorNode() {
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p->add_child(editor_layouts);
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editor_layouts->connect("id_pressed", this, "_layout_menu_option");
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p->add_submenu_item(TTR("Editor Layout"), "Layouts");
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- p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREN);
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+#ifdef OSX_ENABLED
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+ p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
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+#else
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+ p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
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+#endif
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p->add_separator();
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p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES);
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@@ -5083,7 +5091,11 @@ EditorNode::EditorNode() {
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play_button->set_focus_mode(Control::FOCUS_NONE);
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play_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY));
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play_button->set_tooltip(TTR("Play the project."));
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+#ifdef OSX_ENABLED
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+ play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B));
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+#else
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play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_F5));
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+#endif
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pause_button = memnew(ToolButton);
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pause_button->set_toggle_mode(true);
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@@ -5092,7 +5104,11 @@ EditorNode::EditorNode() {
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pause_button->set_tooltip(TTR("Pause the scene"));
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pause_button->set_disabled(true);
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play_hb->add_child(pause_button);
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+#ifdef OSX_ENABLED
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+ pause_button->set_shortcut(ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_Y));
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+#else
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pause_button->set_shortcut(ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_F7));
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+#endif
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stop_button = memnew(ToolButton);
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play_hb->add_child(stop_button);
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@@ -5101,7 +5117,11 @@ EditorNode::EditorNode() {
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stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
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stop_button->set_tooltip(TTR("Stop the scene."));
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stop_button->set_disabled(true);
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+#ifdef OSX_ENABLED
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+ stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_MASK_CMD | KEY_PERIOD));
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+#else
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stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8));
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+#endif
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run_native = memnew(EditorRunNative);
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play_hb->add_child(run_native);
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@@ -5119,7 +5139,11 @@ EditorNode::EditorNode() {
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play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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play_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_SCENE));
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play_scene_button->set_tooltip(TTR("Play the edited scene."));
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+#ifdef OSX_ENABLED
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+ play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R));
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+#else
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play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_F6));
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+#endif
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play_custom_scene_button = memnew(ToolButton);
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play_hb->add_child(play_custom_scene_button);
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@@ -5128,7 +5152,11 @@ EditorNode::EditorNode() {
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play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
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play_custom_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_CUSTOM_SCENE));
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play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
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+#ifdef OSX_ENABLED
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+ play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R));
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+#else
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play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
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+#endif
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progress_hb = memnew(BackgroundProgress);
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@@ -5511,10 +5539,17 @@ EditorNode::EditorNode() {
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print_handler.userdata = this;
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add_print_handler(&print_handler);
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+#ifdef OSX_ENABLED
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+ ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
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+ ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
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+ ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
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+ ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
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+#else
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
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+#endif
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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