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@@ -41,7 +41,10 @@
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#include "core/os/keyboard.h"
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#include "core/variant/variant_parser.h"
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#include "core/version.h"
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+
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+#ifdef TOOLS_ENABLED
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#include "modules/modules_enabled.gen.h" // For mono.
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+#endif // TOOLS_ENABLED
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const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
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@@ -75,6 +78,7 @@ String ProjectSettings::get_imported_files_path() const {
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return get_project_data_path().path_join("imported");
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}
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+#ifdef TOOLS_ENABLED
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// Returns the features that a project must have when opened with this build of Godot.
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// This is used by the project manager to provide the initial_settings for config/features.
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const PackedStringArray ProjectSettings::get_required_features() {
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@@ -137,6 +141,7 @@ const PackedStringArray ProjectSettings::_trim_to_supported_features(const Packe
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features.sort();
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return features;
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}
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+#endif // TOOLS_ENABLED
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String ProjectSettings::localize_path(const String &p_path) const {
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if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") ||
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@@ -897,6 +902,7 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
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Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
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ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
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+#ifdef TOOLS_ENABLED
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PackedStringArray project_features = get_setting("application/config/features");
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// If there is no feature list currently present, force one to generate.
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if (project_features.is_empty()) {
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@@ -924,6 +930,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
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}
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project_features = _trim_to_supported_features(project_features);
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set_setting("application/config/features", project_features);
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+#endif // TOOLS_ENABLED
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RBSet<_VCSort> vclist;
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