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Occlusion culling fixes

Fixes some issues found by UBSAN and other misc things:
* Fixed memory leak on exit.
* Properly align ray packet buffer to 64 bytes.
* Added some compiler flags from Embree's build system.
* Fixed ray masks.
jfons 3 years ago
parent
commit
3f6ed10a5d

+ 14 - 0
modules/raycast/SCsub

@@ -86,6 +86,20 @@ if env["builtin_embree"]:
         # Embree needs those, it will automatically use SSE2NEON in ARM
         env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
 
+    if not env.msvc:
+        env_thirdparty.Append(
+            CPPFLAGS=[
+                "-fno-strict-overflow",
+                "-fno-delete-null-pointer-checks",
+                "-fwrapv",
+                "-fsigned-char",
+                "-fno-strict-aliasing",
+                "-fno-tree-vectorize",
+                "-fvisibility=hidden",
+                "-fvisibility-inlines-hidden",
+            ]
+        )
+
     env.modules_sources += thirdparty_obj
 
 

+ 66 - 54
modules/raycast/raycast_occlusion_cull.cpp

@@ -41,9 +41,14 @@ RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr;
 void RaycastOcclusionCull::RaycastHZBuffer::clear() {
 	HZBuffer::clear();
 
-	camera_rays.clear();
+	if (camera_rays_unaligned_buffer) {
+		memfree(camera_rays_unaligned_buffer);
+		camera_rays_unaligned_buffer = nullptr;
+		camera_rays = nullptr;
+	}
 	camera_ray_masks.clear();
-	packs_size = Size2i();
+	camera_rays_tile_count = 0;
+	tile_grid_size = Size2i();
 }
 
 void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
@@ -58,10 +63,19 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
 
 	HZBuffer::resize(p_size);
 
-	packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
-	int ray_packets_count = packs_size.x * packs_size.y;
-	camera_rays.resize(ray_packets_count);
-	camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
+	tile_grid_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
+	camera_rays_tile_count = tile_grid_size.x * tile_grid_size.y;
+
+	if (camera_rays_unaligned_buffer) {
+		memfree(camera_rays_unaligned_buffer);
+	}
+
+	const int alignment = 64; // Embree requires ray packets to be 64-aligned
+	camera_rays_unaligned_buffer = (uint8_t *)memalloc(camera_rays_tile_count * sizeof(CameraRayTile) + alignment);
+	camera_rays = (CameraRayTile *)(camera_rays_unaligned_buffer + alignment - (((uint64_t)camera_rays_unaligned_buffer) % alignment));
+
+	camera_ray_masks.resize(camera_rays_tile_count * TILE_RAYS);
+	memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t));
 }
 
 void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
@@ -96,65 +110,55 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D
 }
 
 void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) {
-	uint32_t packs_total = camera_rays.size();
+	uint32_t total_tiles = camera_rays_tile_count;
 	uint32_t total_threads = p_data->thread_count;
-	uint32_t from = p_thread * packs_total / total_threads;
-	uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads);
+	uint32_t from = p_thread * total_tiles / total_threads;
+	uint32_t to = (p_thread + 1 == total_threads) ? total_tiles : ((p_thread + 1) * total_tiles / total_threads);
 	_generate_camera_rays(p_data, from, to);
 }
 
 void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to) {
 	const Size2i &buffer_size = sizes[0];
 
-	RayPacket *ray_packets = camera_rays.ptr();
-	uint32_t *ray_masks = camera_ray_masks.ptr();
-
 	for (int i = p_from; i < p_to; i++) {
-		RayPacket &packet = ray_packets[i];
-		int tile_x = (i % packs_size.x) * TILE_SIZE;
-		int tile_y = (i / packs_size.x) * TILE_SIZE;
+		CameraRayTile &tile = camera_rays[i];
+		int tile_x = (i % tile_grid_size.x) * TILE_SIZE;
+		int tile_y = (i / tile_grid_size.x) * TILE_SIZE;
 
 		for (int j = 0; j < TILE_RAYS; j++) {
 			int x = tile_x + j % TILE_SIZE;
 			int y = tile_y + j / TILE_SIZE;
 
-			if (x >= buffer_size.x || y >= buffer_size.y) {
-				ray_masks[i * TILE_RAYS + j] = 0U;
-				continue;
-			}
-
-			ray_masks[i * TILE_RAYS + j] = ~0U;
-
 			float u = (float(x) + 0.5f) / buffer_size.x;
 			float v = (float(y) + 0.5f) / buffer_size.y;
 			Vector3 pixel_pos = p_data->pixel_corner + u * p_data->pixel_u_interp + v * p_data->pixel_v_interp;
 
-			packet.ray.tnear[j] = p_data->z_near;
+			tile.ray.tnear[j] = p_data->z_near;
 
 			Vector3 dir;
 			if (p_data->camera_orthogonal) {
 				dir = -p_data->camera_dir;
-				packet.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
-				packet.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
-				packet.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;
+				tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
+				tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
+				tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;
 			} else {
 				dir = (pixel_pos - p_data->camera_pos).normalized();
-				packet.ray.org_x[j] = p_data->camera_pos.x;
-				packet.ray.org_y[j] = p_data->camera_pos.y;
-				packet.ray.org_z[j] = p_data->camera_pos.z;
-				packet.ray.tnear[j] /= dir.dot(p_data->camera_dir);
+				tile.ray.org_x[j] = p_data->camera_pos.x;
+				tile.ray.org_y[j] = p_data->camera_pos.y;
+				tile.ray.org_z[j] = p_data->camera_pos.z;
+				tile.ray.tnear[j] /= dir.dot(p_data->camera_dir);
 			}
 
-			packet.ray.dir_x[j] = dir.x;
-			packet.ray.dir_y[j] = dir.y;
-			packet.ray.dir_z[j] = dir.z;
+			tile.ray.dir_x[j] = dir.x;
+			tile.ray.dir_y[j] = dir.y;
+			tile.ray.dir_z[j] = dir.z;
 
-			packet.ray.tfar[j] = p_data->z_far;
-			packet.ray.time[j] = 0.0f;
+			tile.ray.tfar[j] = p_data->z_far;
+			tile.ray.time[j] = 0.0f;
 
-			packet.ray.flags[j] = 0;
-			packet.ray.mask[j] = -1;
-			packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
+			tile.ray.flags[j] = 0;
+			tile.ray.mask[j] = ~0U;
+			tile.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
 		}
 	}
 }
@@ -163,8 +167,8 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di
 	ERR_FAIL_COND(is_empty());
 
 	Size2i buffer_size = sizes[0];
-	for (int i = 0; i < packs_size.y; i++) {
-		for (int j = 0; j < packs_size.x; j++) {
+	for (int i = 0; i < tile_grid_size.y; i++) {
+		for (int j = 0; j < tile_grid_size.x; j++) {
 			for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) {
 				for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) {
 					int x = j * TILE_SIZE + tile_j;
@@ -173,13 +177,13 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di
 						continue;
 					}
 					int k = tile_i * TILE_SIZE + tile_j;
-					int packet_index = i * packs_size.x + j;
-					float d = camera_rays[packet_index].ray.tfar[k];
+					int tile_index = i * tile_grid_size.x + j;
+					float d = camera_rays[tile_index].ray.tfar[k];
 
 					if (!p_orthogonal) {
-						const float &dir_x = camera_rays[packet_index].ray.dir_x[k];
-						const float &dir_y = camera_rays[packet_index].ray.dir_y[k];
-						const float &dir_z = camera_rays[packet_index].ray.dir_z[k];
+						const float &dir_x = camera_rays[tile_index].ray.dir_x[k];
+						const float &dir_y = camera_rays[tile_index].ray.dir_y[k];
+						const float &dir_z = camera_rays[tile_index].ray.dir_z[k];
 						float cos_theta = p_camera_dir.x * dir_x + p_camera_dir.y * dir_y + p_camera_dir.z * dir_z;
 						d *= cos_theta;
 					}
@@ -191,6 +195,12 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di
 	}
 }
 
+RaycastOcclusionCull::RaycastHZBuffer::~RaycastHZBuffer() {
+	if (camera_rays_unaligned_buffer) {
+		memfree(camera_rays_unaligned_buffer);
+	}
+}
+
 ////////////////////////////////////////////////////////
 
 bool RaycastOcclusionCull::is_occluder(RID p_rid) {
@@ -474,7 +484,7 @@ void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThrea
 	rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]);
 }
 
-void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const {
+void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const {
 	ERR_FAIL_COND(singleton == nullptr);
 	if (raycast_singleton->ebr_device == nullptr) {
 		return; // Embree is initialized on demand when there is some scenario with occluders in it.
@@ -485,10 +495,10 @@ void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, con
 	}
 
 	RaycastThreadData td;
-	td.rays = r_rays.ptr();
-	td.masks = p_valid_masks.ptr();
+	td.rays = r_rays;
+	td.masks = p_valid_masks;
 
-	p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td);
+	p_thread_pool.do_work(p_tile_count, this, &Scenario::_raycast, &td);
 }
 
 ////////////////////////////////////////////////////////
@@ -536,7 +546,7 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_
 
 	buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
 
-	scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool);
+	scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool);
 	buffer.sort_rays(-p_cam_transform.basis.get_axis(2), p_cam_orthogonal);
 	buffer.update_mips();
 }
@@ -592,13 +602,15 @@ RaycastOcclusionCull::~RaycastOcclusionCull() {
 			scenario.commit_thread->wait_to_finish();
 			memdelete(scenario.commit_thread);
 		}
+
+		for (int i = 0; i < 2; i++) {
+			if (scenario.ebr_scene[i]) {
+				rtcReleaseScene(scenario.ebr_scene[i]);
+			}
+		}
 	}
 
 	if (ebr_device != nullptr) {
-#ifdef __SSE2__
-		_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
-		_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
-#endif
 		rtcReleaseDevice(ebr_device);
 	}
 

+ 9 - 5
modules/raycast/raycast_occlusion_cull.h

@@ -43,12 +43,12 @@
 #include <embree3/rtcore.h>
 
 class RaycastOcclusionCull : public RendererSceneOcclusionCull {
-	typedef RTCRayHit16 RayPacket;
+	typedef RTCRayHit16 CameraRayTile;
 
 public:
 	class RaycastHZBuffer : public HZBuffer {
 	private:
-		Size2i packs_size;
+		Size2i tile_grid_size;
 
 		struct CameraRayThreadData {
 			int thread_count;
@@ -67,7 +67,9 @@ public:
 		void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to);
 
 	public:
-		LocalVector<RayPacket> camera_rays;
+		unsigned int camera_rays_tile_count = 0;
+		uint8_t *camera_rays_unaligned_buffer = nullptr;
+		CameraRayTile *camera_rays = nullptr;
 		LocalVector<uint32_t> camera_ray_masks;
 		RID scenario_rid;
 
@@ -75,6 +77,8 @@ public:
 		virtual void resize(const Size2i &p_size) override;
 		void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
 		void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+
+		~RaycastHZBuffer();
 	};
 
 private:
@@ -111,7 +115,7 @@ private:
 
 	struct Scenario {
 		struct RaycastThreadData {
-			RayPacket *rays;
+			CameraRayTile *rays;
 			const uint32_t *masks;
 		};
 
@@ -144,7 +148,7 @@ private:
 		bool update(ThreadWorkPool &p_thread_pool);
 
 		void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
-		void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const;
+		void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const;
 	};
 
 	static RaycastOcclusionCull *raycast_singleton;