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@@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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-/* matrix3.h */
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+/* basis.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@@ -31,8 +31,8 @@
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// Circular dependency between Vector3 and Basis :/
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// Circular dependency between Vector3 and Basis :/
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#include "core/math/vector3.h"
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#include "core/math/vector3.h"
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-#ifndef MATRIX3_H
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-#define MATRIX3_H
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+#ifndef BASIS_H
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+#define BASIS_H
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#include "core/math/quat.h"
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#include "core/math/quat.h"
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@@ -341,4 +341,4 @@ real_t Basis::determinant() const {
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elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
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elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
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elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
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elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
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}
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}
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-#endif
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+#endif // BASIS_H
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