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@@ -51,6 +51,7 @@ void EditorResourcePicker::_update_resource() {
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if (edited_resource == RES()) {
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assign_button->set_icon(Ref<Texture>());
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assign_button->set_text(TTR("[empty]"));
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+ assign_button->set_tooltip("");
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} else {
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assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
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@@ -58,14 +59,15 @@ void EditorResourcePicker::_update_resource() {
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assign_button->set_text(edited_resource->get_name());
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} else if (edited_resource->get_path().is_resource_file()) {
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assign_button->set_text(edited_resource->get_path().get_file());
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- assign_button->set_tooltip(edited_resource->get_path());
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} else {
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assign_button->set_text(edited_resource->get_class());
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}
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+ String resource_path;
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if (edited_resource->get_path().is_resource_file()) {
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- assign_button->set_tooltip(edited_resource->get_path());
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+ resource_path = edited_resource->get_path() + "\n";
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}
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+ assign_button->set_tooltip(resource_path + TTR("Type:") + " " + edited_resource->get_class());
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// Preview will override the above, so called at the end.
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EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id());
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@@ -520,6 +522,8 @@ void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *
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p_vector->insert("Texture");
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} else if (base == "ShaderMaterial") {
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p_vector->insert("Shader");
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+ } else if (base == "Texture") {
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+ p_vector->insert("Image");
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}
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}
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}
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@@ -638,18 +642,35 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
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String at = E->get().strip_edges();
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if (at == "SpatialMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture")) {
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- Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
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+ // Use existing resource if possible and only replace its data.
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+ Ref<SpatialMaterial> mat = edited_resource;
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+ if (mat.is_null()) {
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+ mat.instance();
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+ }
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mat->set_texture(SpatialMaterial::TextureParam::TEXTURE_ALBEDO, dropped_resource);
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dropped_resource = mat;
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break;
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}
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if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) {
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- Ref<ShaderMaterial> mat = memnew(ShaderMaterial);
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+ Ref<ShaderMaterial> mat = edited_resource;
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+ if (mat.is_null()) {
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+ mat.instance();
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+ }
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mat->set_shader(dropped_resource);
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dropped_resource = mat;
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break;
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}
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+
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+ if (at == "Texture" && ClassDB::is_parent_class(dropped_resource->get_class(), "Image")) {
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+ Ref<ImageTexture> texture = edited_resource;
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+ if (texture.is_null()) {
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+ texture.instance();
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+ }
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+ texture->create_from_image(dropped_resource);
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+ dropped_resource = texture;
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+ break;
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+ }
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}
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}
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