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-/*************************************************************************/
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-/* scene_preloader.cpp */
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-/*************************************************************************/
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-/* This file is part of: */
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-/* GODOT ENGINE */
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-/* http://www.godotengine.org */
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-/*************************************************************************/
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-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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-/* */
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-/* Permission is hereby granted, free of charge, to any person obtaining */
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-/* a copy of this software and associated documentation files (the */
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-/* "Software"), to deal in the Software without restriction, including */
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-/* without limitation the rights to use, copy, modify, merge, publish, */
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-/* distribute, sublicense, and/or sell copies of the Software, and to */
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-/* permit persons to whom the Software is furnished to do so, subject to */
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-/* the following conditions: */
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-/* */
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-/* The above copyright notice and this permission notice shall be */
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-/* included in all copies or substantial portions of the Software. */
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-/* */
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-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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-/*************************************************************************/
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-#include "scene_preloader.h"
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-#include "globals.h"
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-
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-bool ScenePreloader::can_instance() const {
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-
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- return nodes.size()>0;
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-}
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-
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-Node *ScenePreloader::instance() const {
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-
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- int nc = nodes.size();
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- ERR_FAIL_COND_V(nc==0,NULL);
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-
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- const StringName*snames=NULL;
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- int sname_count=names.size();
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- if (sname_count)
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- snames=&names[0];
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-
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- const Variant*props=NULL;
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- int prop_count=variants.size();
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- if (prop_count)
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- props=&variants[0];
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-
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- Vector<Variant> properties;
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-
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- const NodeData *nd = &nodes[0];
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-
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- Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
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-
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- for(int i=0;i<nc;i++) {
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-
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- const NodeData &n=nd[i];
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-
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-
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- if (!ClassDB::is_class_enabled(snames[n.type])) {
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- ret_nodes[i]=NULL;
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- continue;
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- }
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-
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- Object * obj = ClassDB::instance(snames[ n.type ]);
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- ERR_FAIL_COND_V(!obj,NULL);
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- Node *node = obj->cast_to<Node>();
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- ERR_FAIL_COND_V(!node,NULL);
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-
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- int nprop_count=n.properties.size();
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- if (nprop_count) {
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-
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- const NodeData::Property* nprops=&n.properties[0];
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-
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- for(int j=0;j<nprop_count;j++) {
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-
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- bool valid;
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- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
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- }
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-
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-
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- }
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-
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- node->set_name( snames[ n.name ] );
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- ret_nodes[i]=node;
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- if (i>0) {
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- ERR_FAIL_INDEX_V(n.parent,i,NULL);
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- ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
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- ret_nodes[n.parent]->add_child(node);
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- }
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- }
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-
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-
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- //do connections
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-
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- int cc = connections.size();
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- const ConnectionData *cdata = connections.ptr();
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-
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- for(int i=0;i<cc;i++) {
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-
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- const ConnectionData &c=cdata[i];
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- ERR_FAIL_INDEX_V( c.from, nc, NULL );
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- ERR_FAIL_INDEX_V( c.to, nc, NULL );
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-
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- Vector<Variant> binds;
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- if (c.binds.size()) {
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- binds.resize(c.binds.size());
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- for(int j=0;j<c.binds.size();j++)
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- binds[j]=props[ c.binds[j] ];
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- }
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-
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- if (!ret_nodes[c.from] || !ret_nodes[c.to])
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- continue;
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- ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
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- }
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-
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- return ret_nodes[0];
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-
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-}
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-
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-
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-static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
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-
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- if (name_map.has(p_string))
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- return name_map[p_string];
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-
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- int idx = name_map.size();
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- name_map[p_string]=idx;
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- return idx;
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-}
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-
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-static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
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-
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- if (variant_map.has(p_variant))
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- return variant_map[p_variant];
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-
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- int idx = variant_map.size();
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- variant_map[p_variant]=idx;
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- return idx;
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-}
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-
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-void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
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-
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- if (p_node!=p_owner && !p_node->get_owner())
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- return;
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-
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- NodeData nd;
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- nd.name=_nm_get_string(p_node->get_name(),name_map);
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- nd.type=_nm_get_string(p_node->get_class(),name_map);
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- nd.parent=p_parent_idx;
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-
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- List<PropertyInfo> plist;
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- p_node->get_property_list(&plist);
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- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
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-
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- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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- continue;
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-
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- NodeData::Property prop;
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- prop.name=_nm_get_string(E->get().name,name_map);
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- prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
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- nd.properties.push_back(prop);
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- }
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-
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- int idx = nodes.size();
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- node_map[p_node]=idx;
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- nodes.push_back(nd);
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-
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- for(int i=0;i<p_node->get_child_count();i++) {
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-
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- Node *c=p_node->get_child(i);
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- _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
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- }
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-
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-
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-
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-}
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-
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-void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
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-
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-
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- List<MethodInfo> signals;
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- p_node->get_signal_list(&signals);
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-
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- for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
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-
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- List<Node::Connection> conns;
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- p_node->get_signal_connection_list(E->get().name,&conns);
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- for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
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-
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- const Node::Connection &c = F->get();
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- if (!(c.flags&CONNECT_PERSIST))
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- continue;
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- Node *n=c.target->cast_to<Node>();
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- if (!n)
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- continue;
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-
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- if (!node_map.has(n))
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- continue;
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-
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- ConnectionData cd;
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- cd.from=node_map[p_node];
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- cd.to=node_map[n];
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- cd.method=_nm_get_string(c.method,name_map);
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- cd.signal=_nm_get_string(c.signal,name_map);
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- for(int i=0;i<c.binds.size();i++) {
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-
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- cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
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- }
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- connections.push_back(cd);
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- }
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- }
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-
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-}
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-
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-
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-Error ScenePreloader::load_scene(const String& p_path) {
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-
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- return ERR_CANT_OPEN;
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-#if 0
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- if (path==p_path)
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- return OK;
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-
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- String p=Globals::get_singleton()->localize_path(p_path);
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- clear();
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-
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- Node *scene = SceneLoader::load(p);
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-
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- ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
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-
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- path=p;
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-
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- Map<StringName,int> name_map;
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- HashMap<Variant,int,VariantHasher> variant_map;
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- Map<Node*,int> node_map;
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-
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- _parse_node(scene,scene,-1,name_map,variant_map,node_map);
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-
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-
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- names.resize(name_map.size());
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-
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- for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
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-
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- names[E->get()]=E->key();
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- }
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-
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- variants.resize(variant_map.size());
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- const Variant *K=NULL;
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- while((K=variant_map.next(K))) {
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-
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- int idx = variant_map[*K];
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- variants[idx]=*K;
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- }
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-
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-
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- memdelete(scene); // <- me falto esto :(
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- return OK;
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-#endif
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-}
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-
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-String ScenePreloader::get_scene_path() const {
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-
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- return path;
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-}
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-
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-void ScenePreloader::clear() {
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-
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- names.clear();
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- variants.clear();
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- nodes.clear();
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- connections.clear();
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-
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-}
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-
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-void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
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-
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-
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- ERR_FAIL_COND( !d.has("names"));
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- ERR_FAIL_COND( !d.has("variants"));
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- ERR_FAIL_COND( !d.has("node_count"));
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- ERR_FAIL_COND( !d.has("nodes"));
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- ERR_FAIL_COND( !d.has("conn_count"));
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- ERR_FAIL_COND( !d.has("conns"));
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- ERR_FAIL_COND( !d.has("path"));
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-
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- DVector<String> snames = d["names"];
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- if (snames.size()) {
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-
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- int namecount = snames.size();
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- names.resize(namecount);
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- DVector<String>::Read r =snames.read();
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- for(int i=0;i<names.size();i++)
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- names[i]=r[i];
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- }
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-
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- Array svariants = d["variants"];
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-
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- if (svariants.size()) {
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- int varcount=svariants.size();
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- variants.resize(varcount);
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- for(int i=0;i<varcount;i++) {
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-
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- variants[i]=svariants[i];
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- }
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-
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- } else {
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- variants.clear();
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- }
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-
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- nodes.resize(d["node_count"]);
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- int nc=nodes.size();
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- if (nc) {
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- DVector<int> snodes = d["nodes"];
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- DVector<int>::Read r = snodes.read();
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- int idx=0;
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- for(int i=0;i<nc;i++) {
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- NodeData &nd = nodes[i];
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- nd.parent=r[idx++];
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- nd.type=r[idx++];
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- nd.name=r[idx++];
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- nd.properties.resize(r[idx++]);
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- for(int j=0;j<nd.properties.size();j++) {
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-
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- nd.properties[j].name=r[idx++];
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- nd.properties[j].value=r[idx++];
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- }
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- }
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-
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- }
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-
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- connections.resize(d["conn_count"]);
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- int cc=connections.size();
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-
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- if (cc) {
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-
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- DVector<int> sconns = d["conns"];
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- DVector<int>::Read r = sconns.read();
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- int idx=0;
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- for(int i=0;i<nc;i++) {
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- ConnectionData &cd = connections[nc];
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- cd.from=r[idx++];
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- cd.to=r[idx++];
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- cd.signal=r[idx++];
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- cd.method=r[idx++];
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- cd.binds.resize(r[idx++]);
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- for(int j=0;j<cd.binds.size();j++) {
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-
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- cd.binds[j]=r[idx++];
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- }
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- }
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-
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- }
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-
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-
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-
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- path=d["path"];
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-
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-}
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-
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-Dictionary ScenePreloader::_get_bundled_scene() const {
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-
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- DVector<String> rnames;
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- rnames.resize(names.size());
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-
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- if (names.size()) {
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-
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- DVector<String>::Write r=rnames.write();
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-
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- for(int i=0;i<names.size();i++)
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- r[i]=names[i];
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- }
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-
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- Dictionary d;
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- d["names"]=rnames;
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- d["variants"]=variants;
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-
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- Vector<int> rnodes;
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- d["node_count"]=nodes.size();
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-
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- for(int i=0;i<nodes.size();i++) {
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-
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- const NodeData &nd=nodes[i];
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- rnodes.push_back(nd.parent);
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- rnodes.push_back(nd.type);
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- rnodes.push_back(nd.name);
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- rnodes.push_back(nd.properties.size());
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- for(int j=0;j<nd.properties.size();j++) {
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-
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- rnodes.push_back(nd.properties[j].name);
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- rnodes.push_back(nd.properties[j].value);
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- }
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- }
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-
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- d["nodes"]=rnodes;
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-
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- Vector<int> rconns;
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- d["conn_count"]=connections.size();
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-
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- for(int i=0;i<connections.size();i++) {
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-
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- const ConnectionData &cd=connections[i];
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- rconns.push_back(cd.from);
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- rconns.push_back(cd.to);
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- rconns.push_back(cd.signal);
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- rconns.push_back(cd.method);
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- rconns.push_back(cd.binds.size());
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- for(int j=0;j<cd.binds.size();j++)
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- rconns.push_back(cd.binds[j]);
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-
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- }
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-
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- d["conns"]=rconns;
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-
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- d["path"]=path;
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-
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- return d;
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|
|
-
|
|
|
-
|
|
|
-}
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|
|
-
|
|
|
-void ScenePreloader::_bind_methods() {
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|
|
-
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|
|
- ClassDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
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|
|
- ClassDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
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|
|
- ClassDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
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|
|
- ClassDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
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|
|
- ClassDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
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|
|
- ClassDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
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|
|
-
|
|
|
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
|
|
|
-#if 0
|
|
|
- List<String> extensions;
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|
|
- SceneLoader::get_recognized_extensions(&extensions);
|
|
|
- String exthint;
|
|
|
- for (List<String>::Element*E=extensions.front();E;E=E->next()) {
|
|
|
-
|
|
|
- if (exthint!="")
|
|
|
- exthint+=",";
|
|
|
- exthint+="*."+E->get();
|
|
|
- }
|
|
|
-
|
|
|
- exthint+="; Scenes";
|
|
|
-
|
|
|
- ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-ScenePreloader::ScenePreloader() {
|
|
|
-
|
|
|
-
|
|
|
-}
|