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[HTML5] Remove "fixed-size.html".

No longer used in 3.3+.
Fabio Alessandrelli %!s(int64=4) %!d(string=hai) anos
pai
achega
3faf8d6e40
Modificáronse 1 ficheiros con 0 adicións e 389 borrados
  1. 0 389
      misc/dist/html/fixed-size.html

+ 0 - 389
misc/dist/html/fixed-size.html

@@ -1,389 +0,0 @@
-<!DOCTYPE html>
-<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
-<head>
-	<meta charset="utf-8" />
-	<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
-	<title>$GODOT_PROJECT_NAME</title>
-	<style type="text/css">
-
-		body {
-			margin: 0;
-			border: 0 none;
-			padding: 0;
-			text-align: center;
-			background-color: #222226;
-			font-family: 'Noto Sans', Arial, sans-serif;
-		}
-
-
-		/* Godot Engine default theme style
-		 * ================================ */
-
-		.godot {
-			color: #e0e0e0;
-			background-color: #3b3943;
-			background-image: linear-gradient(to bottom, #403e48, #35333c);
-			border: 1px solid #45434e;
-			box-shadow: 0 0 1px 1px #2f2d35;
-		}
-
-		button.godot {
-			font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
-			padding: 1px 5px;
-			background-color: #37353f;
-			background-image: linear-gradient(to bottom, #413e49, #3a3842);
-			border: 1px solid #514f5d;
-			border-radius: 1px;
-			box-shadow: 0 0 1px 1px #2a2930;
-		}
-
-		button.godot:hover {
-			color: #f0f0f0;
-			background-color: #44414e;
-			background-image: linear-gradient(to bottom, #494652, #423f4c);
-			border: 1px solid #5a5667;
-			box-shadow: 0 0 1px 1px #26252b;
-		}
-
-		button.godot:active {
-			color: #fff;
-			background-color: #3e3b46;
-			background-image: linear-gradient(to bottom, #36343d, #413e49);
-			border: 1px solid #4f4c59;
-			box-shadow: 0 0 1px 1px #26252b;
-		}
-
-		button.godot:disabled {
-			color: rgba(230, 230, 230, 0.2);
-			background-color: #3d3d3d;
-			background-image: linear-gradient(to bottom, #434343, #393939);
-			border: 1px solid #474747;
-			box-shadow: 0 0 1px 1px #2d2b33;
-		}
-
-
-		/* Canvas / wrapper
-		 * ================ */
-
-		#container {
-			display: inline-block; /* scale with canvas */
-			vertical-align: top; /* prevent extra height */
-			position: relative; /* root for absolutely positioned overlay */
-			margin: 0;
-			border: 0 none;
-			padding: 0;
-			background-color: #0c0c0c;
-		}
-
-		#canvas {
-			display: block;
-			margin: 0 auto;
-			color: white;
-		}
-
-		#canvas:focus {
-			outline: none;
-		}
-
-
-		/* Status display
-		 * ============== */
-
-		#status {
-			position: absolute;
-			left: 0;
-			top: 0;
-			right: 0;
-			bottom: 0;
-			display: flex;
-			justify-content: center;
-			align-items: center;
-			/* don't consume click events - make children visible explicitly */
-			visibility: hidden;
-		}
-
-		#status-progress {
-			width: 244px;
-			height: 7px;
-			background-color: #38363A;
-			border: 1px solid #444246;
-			padding: 1px;
-			box-shadow: 0 0 2px 1px #1B1C22;
-			border-radius: 2px;
-			visibility: visible;
-		}
-
-		#status-progress-inner {
-			height: 100%;
-			width: 0;
-			box-sizing: border-box;
-			transition: width 0.5s linear;
-			background-color: #202020;
-			border: 1px solid #222223;
-			box-shadow: 0 0 1px 1px #27282E;
-			border-radius: 3px;
-		}
-
-		#status-indeterminate {
-			visibility: visible;
-			position: relative;
-		}
-
-		#status-indeterminate > div {
-			width: 3px;
-			height: 0;
-			border-style: solid;
-			border-width: 6px 2px 0 2px;
-			border-color: #2b2b2b transparent transparent transparent;
-			transform-origin: center 14px;
-			position: absolute;
-		}
-
-		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
-		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
-		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
-		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
-		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
-		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
-		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
-		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
-
-		#status-notice {
-			margin: 0 100px;
-			line-height: 1.3;
-			visibility: visible;
-			padding: 4px 6px;
-			visibility: visible;
-		}
-
-
-		/* Debug output
-		 * ============ */
-
-		#output-panel {
-			display: none;
-			max-width: 700px;
-			font-size: small;
-			margin: 6px auto 0;
-			padding: 0 4px 4px;
-			text-align: left;
-			line-height: 2.2;
-		}
-
-		#output-header {
-			display: flex;
-			justify-content: space-between;
-			align-items: center;
-		}
-
-		#output-container {
-			padding: 6px;
-			background-color: #2c2a32;
-			box-shadow: inset 0 0 1px 1px #232127;
-			color: #bbb;
-		}
-
-		#output-scroll {
-			line-height: 1;
-			height: 12em;
-			overflow-y: scroll;
-			white-space: pre-wrap;
-			font-size: small;
-			font-family: "Lucida Console", Monaco, monospace;
-		}
-	</style>
-$GODOT_HEAD_INCLUDE
-</head>
-<body>
-	<div id="container">
-		<canvas id="canvas" width="640" height="480">
-			HTML5 canvas appears to be unsupported in the current browser.<br />
-			Please try updating or use a different browser.
-		</canvas>
-		<div id="status">
-			<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
-			<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
-				<div></div>
-				<div></div>
-				<div></div>
-				<div></div>
-				<div></div>
-				<div></div>
-				<div></div>
-				<div></div>
-			</div>
-			<div id="status-notice" class="godot" style='display: none;'></div>
-		</div>
-	</div>
-	<div id="output-panel" class="godot">
-		<div id="output-header">
-			Output:
-			<button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button>
-		</div>
-		<div id="output-container"><div id="output-scroll"></div></div>
-	</div>
-
-	<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
-	<script type="text/javascript">//<![CDATA[
-
-		var engine = new Engine;
-
-		(function() {
-			const EXECUTABLE_NAME = '$GODOT_BASENAME';
-			const MAIN_PACK = '$GODOT_BASENAME.pck';
-			const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
-			const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
-			const INDETERMINATE_STATUS_STEP_MS = 100;
-
-			var canvas = document.getElementById('canvas');
-			var statusProgress = document.getElementById('status-progress');
-			var statusProgressInner = document.getElementById('status-progress-inner');
-			var statusIndeterminate = document.getElementById('status-indeterminate');
-			var statusNotice = document.getElementById('status-notice');
-
-			var initializing = true;
-			var statusMode = 'hidden';
-			var indeterminiateStatusAnimationId = 0;
-
-			function setStatusMode(mode) {
-				if (statusMode === mode || !initializing)
-					return;
-				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
-					elem.style.display = 'none';
-				});
-				if (indeterminiateStatusAnimationId !== 0) {
-					cancelAnimationFrame(indeterminiateStatusAnimationId);
-					indeterminiateStatusAnimationId = 0;
-				}
-				switch (mode) {
-					case 'progress':
-						statusProgress.style.display = 'block';
-						break;
-					case 'indeterminate':
-						statusIndeterminate.style.display = 'block';
-						indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
-						break;
-					case 'notice':
-						statusNotice.style.display = 'block';
-						break;
-					case 'hidden':
-						break;
-					default:
-						throw new Error("Invalid status mode");
-				}
-				statusMode = mode;
-			}
-
-			function animateStatusIndeterminate(ms) {
-				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
-				if (statusIndeterminate.children[i].style.borderTopColor == '') {
-					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
-						child.style.borderTopColor = '';
-					});
-					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
-				}
-				requestAnimationFrame(animateStatusIndeterminate);
-			}
-
-			function setStatusNotice(text) {
-				while (statusNotice.lastChild) {
-					statusNotice.removeChild(statusNotice.lastChild);
-				}
-				var lines = text.split('\n');
-				lines.forEach((line, index) => {
-					statusNotice.appendChild(document.createTextNode(line));
-					statusNotice.appendChild(document.createElement('br'));
-				});
-			};
-
-			engine.setProgressFunc((current, total) => {
-				if (total > 0) {
-					statusProgressInner.style.width = current/total * 100 + '%';
-					setStatusMode('progress');
-					if (current === total) {
-						// wait for progress bar animation
-						setTimeout(() => {
-							setStatusMode('indeterminate');
-						}, 500);
-					}
-				} else {
-					setStatusMode('indeterminate');
-				}
-			});
-
-			if (DEBUG_ENABLED) {
-				var outputRoot = document.getElementById("output-panel");
-				var outputScroll = document.getElementById("output-scroll");
-				var OUTPUT_MSG_COUNT_MAX = 400;
-
-				document.getElementById('output-clear').addEventListener('click', () => {
-					while (outputScroll.firstChild) {
-						outputScroll.firstChild.remove();
-					}
-				});
-
-				outputRoot.style.display = 'block';
-
-				function print(text) {
-					while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
-						outputScroll.firstChild.remove();
-					}
-					var msg = document.createElement("div");
-					if (String.prototype.trim.call(text).startsWith("**ERROR**")) {
-						msg.style.color = "#d44";
-					} else if (String.prototype.trim.call(text).startsWith("**WARNING**")) {
-						msg.style.color = "#ccc000";
-					} else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) {
-						msg.style.color = "#c6d";
-					}
-					msg.textContent = text;
-					var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
-					outputScroll.appendChild(msg);
-					if (scrollToBottom) {
-						outputScroll.scrollTop = outputScroll.scrollHeight;
-					}
-				};
-
-				function printError(text) {
-					if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
-						text = '**ERROR**: ' + text;
-					}
-					print(text);
-				}
-
-				engine.setStdoutFunc(text => {
-					print(text);
-					console.log(text);
-				});
-
-				engine.setStderrFunc(text => {
-					printError(text);
-					console.warn(text);
-				});
-			}
-
-			function displayFailureNotice(err) {
-				var msg = err.message || err;
-				if (DEBUG_ENABLED) {
-					printError(msg);
-				}
-				console.error(msg);
-				setStatusNotice(msg);
-				setStatusMode('notice');
-				initializing = false;
-			};
-
-			if (!Engine.isWebGLAvailable()) {
-				displayFailureNotice("WebGL not available");
-			} else {
-				setStatusMode('indeterminate');
-				engine.setCanvas(canvas);
-				engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
-					setStatusMode('hidden');
-					initializing = false;
-				}, displayFailureNotice);
-			}
-		})();
-	//]]></script>
-</body>
-</html>