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@@ -334,7 +334,7 @@ void JoypadWindows::process_joypads() {
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if (joy.state.dwPacketNumber != joy.last_packet) {
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int button_mask = XINPUT_GAMEPAD_DPAD_UP;
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- for (int j = 0; j <= 16; i++) {
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+ for (int j = 0; j <= 16; j++) {
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input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
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button_mask = button_mask * 2;
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