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Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename

Mention "Spatial" rename to "Node3D" in Godot 4
Rémi Verschelde 2 years ago
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405aa3f2d6
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      doc/classes/Node3D.xml

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doc/classes/Node3D.xml

@@ -7,6 +7,7 @@
 		Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
 		Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
 		[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad].
+		[b]Note:[/b] Be aware that "Spatial" nodes are now called "Node3D" starting with Godot 4. Any Godot 3.x references to "Spatial" nodes refer to "Node3D" in Godot 4.
 	</description>
 	<tutorials>
 		<link title="Introduction to 3D">$DOCS_URL/tutorials/3d/introduction_to_3d.html</link>