|
@@ -204,8 +204,10 @@ void RayCast3D::_notification(int p_what) {
|
|
|
|
|
|
bool prev_collision_state = collided;
|
|
bool prev_collision_state = collided;
|
|
_update_raycast_state();
|
|
_update_raycast_state();
|
|
- if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
|
|
|
|
- _update_debug_shape_material(true);
|
|
|
|
|
|
+ if (get_tree()->is_debugging_collisions_hint()) {
|
|
|
|
+ if (prev_collision_state != collided) {
|
|
|
|
+ _update_debug_shape_material(true);
|
|
|
|
+ }
|
|
if (is_inside_tree() && debug_instance.is_valid()) {
|
|
if (is_inside_tree() && debug_instance.is_valid()) {
|
|
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
|
|
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
|
|
}
|
|
}
|