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Fix "not" shader function return type

Chaosus 6 年之前
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4083d0c784
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      servers/visual/shader_language.cpp

+ 3 - 3
servers/visual/shader_language.cpp

@@ -1918,9 +1918,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
 	{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
 	{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
 
-	{ "not", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
-	{ "not", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
-	{ "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+	{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
+	{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
+	{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
 
 	//builtins - texture
 	{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },