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Don't defer SceneTreeEditor::_warning_changed signal connection

Aaron Franke %!s(int64=3) %!d(string=hai) anos
pai
achega
408ed2235b
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      editor/scene_tree_editor.cpp

+ 1 - 1
editor/scene_tree_editor.cpp

@@ -835,7 +835,7 @@ void SceneTreeEditor::_notification(int p_what) {
 			get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
 			get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
 			get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
 			get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
 			get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
 			get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
-			get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED);
+			get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
 
 
 			tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
 			tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));