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Merge pull request #92151 from timothyqiu/frame-dup

Fix error when duplicating visual shader node inside a Frame
Rémi Verschelde 1 year ago
parent
commit
40b4130c93
1 changed files with 1 additions and 2 deletions
  1. 1 2
      editor/plugins/visual_shader_editor_plugin.cpp

+ 1 - 2
editor/plugins/visual_shader_editor_plugin.cpp

@@ -60,7 +60,6 @@
 #include "scene/gui/view_panner.h"
 #include "scene/main/window.h"
 #include "scene/resources/curve_texture.h"
-#include "scene/resources/image_texture.h"
 #include "scene/resources/style_box_flat.h"
 #include "scene/resources/visual_shader_nodes.h"
 #include "scene/resources/visual_shader_particle_nodes.h"
@@ -5135,7 +5134,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
 		}
 
 		int new_node_id = connection_remap[item.id];
-		int new_frame_id = connection_remap[node->get_frame()];
+		int new_frame_id = node->get_frame();
 		undo_redo->add_do_method(visual_shader.ptr(), "attach_node_to_frame", type, new_node_id, new_frame_id);
 		undo_redo->add_do_method(graph_plugin.ptr(), "attach_node_to_frame", type, new_node_id, new_frame_id);
 	}