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@@ -71,7 +71,11 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
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bool auto_translating = true;
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bool auto_translate_mode_found = false;
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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- if (state->get_node_property_name(i, j) != "auto_translate_mode") {
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+ String property = state->get_node_property_name(i, j);
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+ // If an old scene wasn't saved in the new version, the `auto_translate` property won't be converted into `auto_translate_mode`,
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+ // so the deprecated property still needs to be checked as well.
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+ // TODO: Remove the check for "auto_translate" once the property if fully removed.
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+ if (property != "auto_translate_mode" && property != "auto_translate") {
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continue;
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}
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@@ -84,9 +88,14 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
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idx_last -= 1;
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}
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- int auto_translate_mode = (int)state->get_node_property_value(i, j);
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- if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
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- auto_translating = false;
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+ if (property == "auto_translate_mode") {
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+ int auto_translate_mode = (int)state->get_node_property_value(i, j);
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+ if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
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+ auto_translating = false;
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+ }
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+ } else {
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+ // TODO: Remove this once `auto_translate` is fully removed.
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+ auto_translating = (bool)state->get_node_property_value(i, j);
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}
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atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
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