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@@ -2043,7 +2043,7 @@ void RasterizerCanvasGLES3::initialize() {
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
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glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
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glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
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glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
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- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(2));
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+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
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glBindVertexArray(0);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
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glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
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}
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}
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