Forráskód Böngészése

Fix typos with codespell

Using codespell 1.16.0.

See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
Rémi Verschelde 5 éve
szülő
commit
40f0649e5b

+ 1 - 1
doc/classes/KinematicBody2D.xml

@@ -17,7 +17,7 @@
 			<return type="Vector2">
 			</return>
 			<description>
-                                Returns the normal vector of the floor.
+				Returns the normal vector of the floor.
 			</description>
 		</method>
 		<method name="get_floor_velocity" qualifiers="const">

+ 1 - 1
editor/code_editor.cpp

@@ -1184,7 +1184,7 @@ void CodeTextEditor::move_lines_down() {
 
 void CodeTextEditor::_delete_line(int p_line) {
 	// this is currently intended to be called within delete_lines()
-	// so `begin_complex_operation` is ommitted here
+	// so `begin_complex_operation` is omitted here
 	text_editor->set_line(p_line, "");
 	if (p_line == 0 && text_editor->get_line_count() > 1) {
 		text_editor->cursor_set_line(1);

+ 4 - 4
modules/gdscript/language_server/gdscript_extend_parser.cpp

@@ -539,16 +539,16 @@ Error ExtendGDScriptParser::get_left_function_call(const lsp::Position &p_positi
 		}
 
 		while (c >= 0) {
-			const CharType &charactor = line[c];
-			if (charactor == ')') {
+			const CharType &character = line[c];
+			if (character == ')') {
 				++bracket_stack;
-			} else if (charactor == '(') {
+			} else if (character == '(') {
 				--bracket_stack;
 				if (bracket_stack < 0) {
 					found = true;
 				}
 			}
-			if (bracket_stack <= 0 && charactor == ',') {
+			if (bracket_stack <= 0 && character == ',') {
 				++index;
 			}
 			--c;

+ 1 - 1
scene/resources/dynamic_font.cpp

@@ -314,7 +314,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
 
 	float advance = 0.0;
 
-	// use normal character size if there's no outline charater
+	// use normal character size if there's no outline character
 	if (p_outline && !ch->found) {
 		FT_GlyphSlot slot = face->glyph;
 		int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT);