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@@ -1,5 +1,7 @@
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using GodotTools.Core;
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using System;
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+using System.Collections.Generic;
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+using System.IO;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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@@ -7,16 +9,15 @@ namespace GodotTools.ProjectEditor
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{
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public static class ProjectExtensions
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{
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- public static bool HasItem(this ProjectRootElement root, string itemType, string include)
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+ public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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- GlobOptions globOptions = new GlobOptions();
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- globOptions.Evaluation.CaseInsensitive = false;
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+ GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
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string normalizedInclude = include.NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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- if (itemGroup.Condition.Length != 0)
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+ if (noCondition && itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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@@ -27,18 +28,65 @@ namespace GodotTools.ProjectEditor
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var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
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if (glob.IsMatch(normalizedInclude))
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- {
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- return true;
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- }
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+ return item;
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}
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}
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- return false;
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+ return null;
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+ }
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+ public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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+ {
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+ GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
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+
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+ string normalizedInclude = Path.GetFullPath(include).NormalizePath();
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+
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+ foreach (var itemGroup in root.ItemGroups)
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+ {
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+ if (noCondition && itemGroup.Condition.Length != 0)
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+ continue;
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+
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+ foreach (var item in itemGroup.Items)
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+ {
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+ if (item.ItemType != itemType)
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+ continue;
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+
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+ var glob = Glob.Parse(Path.GetFullPath(item.Include).NormalizePath(), globOptions);
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+
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+ if (glob.IsMatch(normalizedInclude))
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+ return item;
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+ }
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+ }
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+
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+ return null;
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+ }
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+
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+ public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder)
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+ {
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+ string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar;
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+
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+ foreach (var itemGroup in root.ItemGroups)
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+ {
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+ foreach (var item in itemGroup.Items)
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+ {
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+ if (item.ItemType != itemType)
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+ continue;
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+
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+ string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
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+
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+ if (absPathNormalized.StartsWith(absFolderNormalizedWithSep))
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+ yield return item;
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+ }
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+ }
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+ }
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+
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+ public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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+ {
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+ return root.FindItemOrNull(itemType, include, noCondition) != null;
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}
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public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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- if (!root.HasItem(itemType, include))
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+ if (!root.HasItem(itemType, include, noCondition: true))
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{
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root.AddItem(itemType, include);
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return true;
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@@ -47,6 +95,18 @@ namespace GodotTools.ProjectEditor
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return false;
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}
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+ public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include)
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+ {
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+ var item = root.FindItemOrNullAbs(itemType, include);
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+ if (item != null)
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+ {
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+ item.Parent.RemoveChild(item);
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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public static Guid GetGuid(this ProjectRootElement root)
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{
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foreach (var property in root.Properties)
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