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@@ -1230,22 +1230,24 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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code += ", ";
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}
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String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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- if (is_texture_func && i == 1 && (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE || onode->arguments[i]->type == SL::Node::TYPE_OPERATOR)) {
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+ if (is_texture_func && i == 1) {
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//need to map from texture to sampler in order to sample
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StringName texture_uniform;
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bool correct_texture_uniform = false;
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- if (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) {
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- const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
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- texture_uniform = varnode->name;
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- correct_texture_uniform = true;
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- } else { // array indexing operator handling
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- const SL::OperatorNode *opnode = static_cast<const SL::OperatorNode *>(onode->arguments[i]);
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- if (opnode->op == SL::Operator::OP_INDEX && opnode->arguments[0]->type == SL::Node::TYPE_ARRAY) {
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- const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(opnode->arguments[0]);
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+ switch (onode->arguments[i]->type) {
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+ case SL::Node::TYPE_VARIABLE: {
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+ const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
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+ texture_uniform = varnode->name;
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+ correct_texture_uniform = true;
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+ } break;
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+ case SL::Node::TYPE_ARRAY: {
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+ const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]);
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texture_uniform = anode->name;
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correct_texture_uniform = true;
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- }
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+ } break;
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+ default:
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+ break;
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}
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if (correct_texture_uniform) {
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