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@@ -1258,6 +1258,10 @@ ProjectSettings::ProjectSettings() {
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custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
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custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
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+ // Required to make the project setting appear even if the physics engine is GodotPhysics,
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+ // while also making it appear in the ProjectSettings class documentation.
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+ GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false);
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+
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GLOBAL_DEF("rendering/quality/filters/sharpen_intensity", 0.0);
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custom_prop_info["rendering/quality/filters/sharpen_intensity"] = PropertyInfo(Variant::REAL, "rendering/quality/filters/sharpen_intensity", PROPERTY_HINT_RANGE, "0,1");
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