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[DOCS] Typo fix for CollisionShape[2D]

mhilbrunner 7 년 전
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2개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 1 1
      doc/classes/CollisionShape.xml
  2. 1 1
      doc/classes/CollisionShape2D.xml

+ 1 - 1
doc/classes/CollisionShape.xml

@@ -4,7 +4,7 @@
 		Node that represents collision shape data in 3D space.
 	</brief_description>
 	<description>
-		Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
+		Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
 	</description>
 	<tutorials>
 		http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html

+ 1 - 1
doc/classes/CollisionShape2D.xml

@@ -4,7 +4,7 @@
 		Node that represents collision shape data in 2D space.
 	</brief_description>
 	<description>
-		Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
+		Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
 	</description>
 	<tutorials>
 		http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html