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Merge pull request #5262 from vnen/button-signals

Add button_down and button_up signals
Rémi Verschelde 9 anni fa
parent
commit
41ee85b6a0
2 ha cambiato i file con 23 aggiunte e 2 eliminazioni
  1. 12 2
      doc/base/classes.xml
  2. 11 0
      scene/gui/base_button.cpp

+ 12 - 2
doc/base/classes.xml

@@ -5922,14 +5922,24 @@
 		</method>
 	</methods>
 	<signals>
+		<signal name="button_down">
+			<description>
+				Emitted when the button starts being held down.
+			</description>
+		</signal>
+		<signal name="button_up">
+			<description>
+				Emitted when the button stops being held down.
+			</description>
+		</signal>
 		<signal name="pressed">
 			<description>
-				This signal is emitted every time the button is pressed or toggled.
+				This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
 			</description>
 		</signal>
 		<signal name="released">
 			<description>
-				This signal is emitted when the button was released.
+				Emitted when the button was released. This is only emitted by non-toggle buttons and if "Click on press" is active.
 			</description>
 		</signal>
 		<signal name="toggled">

+ 11 - 0
scene/gui/base_button.cpp

@@ -55,6 +55,8 @@ void BaseButton::_input_event(InputEvent p_event) {
 
 				if (b.pressed) {
 
+					emit_signal("button_down");
+
 					if (!toggle_mode) { //mouse press attempt
 
 						status.press_attempt=true;
@@ -86,6 +88,8 @@ void BaseButton::_input_event(InputEvent p_event) {
 
 				} else {
 
+					emit_signal("button_up");
+
 					if (status.press_attempt && status.pressing_inside) {
 //						released();
 						emit_signal("released");
@@ -100,9 +104,11 @@ void BaseButton::_input_event(InputEvent p_event) {
 
 				status.press_attempt=true;
 				status.pressing_inside=true;
+				emit_signal("button_down");
 
 			} else {
 
+				emit_signal("button_up");
 
 				if (status.press_attempt &&status.pressing_inside) {
 
@@ -173,6 +179,7 @@ void BaseButton::_input_event(InputEvent p_event) {
 					status.pressing_button++;
 					status.press_attempt=true;
 					status.pressing_inside=true;
+					emit_signal("button_down");
 
 				} else if (status.press_attempt) {
 
@@ -185,6 +192,8 @@ void BaseButton::_input_event(InputEvent p_event) {
 					status.press_attempt=false;
 					status.pressing_inside=false;
 
+					emit_signal("button_up");
+
 					if (!toggle_mode) { //mouse press attempt
 
 						pressed();
@@ -467,6 +476,8 @@ void BaseButton::_bind_methods() {
 
 	ADD_SIGNAL( MethodInfo("pressed" ) );
 	ADD_SIGNAL( MethodInfo("released" ) );
+	ADD_SIGNAL( MethodInfo("button_up") );
+	ADD_SIGNAL( MethodInfo("button_down") );
 	ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
 	ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled"));
 	ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));