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Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register

Use `GDREGISTER_CLASS` macro for SkeletonModification classes
Rémi Verschelde 2 years ago
parent
commit
42bbb20e06
1 changed files with 8 additions and 8 deletions
  1. 8 8
      scene/register_scene_types.cpp

+ 8 - 8
scene/register_scene_types.cpp

@@ -827,14 +827,14 @@ void register_scene_types() {
 	GDREGISTER_CLASS(ConvexPolygonShape3D);
 	GDREGISTER_CLASS(ConcavePolygonShape3D);
 
-	ClassDB::register_class<SkeletonModificationStack3D>();
-	ClassDB::register_class<SkeletonModification3D>();
-	ClassDB::register_class<SkeletonModification3DLookAt>();
-	ClassDB::register_class<SkeletonModification3DCCDIK>();
-	ClassDB::register_class<SkeletonModification3DFABRIK>();
-	ClassDB::register_class<SkeletonModification3DJiggle>();
-	ClassDB::register_class<SkeletonModification3DTwoBoneIK>();
-	ClassDB::register_class<SkeletonModification3DStackHolder>();
+	GDREGISTER_CLASS(SkeletonModificationStack3D);
+	GDREGISTER_CLASS(SkeletonModification3D);
+	GDREGISTER_CLASS(SkeletonModification3DLookAt);
+	GDREGISTER_CLASS(SkeletonModification3DCCDIK);
+	GDREGISTER_CLASS(SkeletonModification3DFABRIK);
+	GDREGISTER_CLASS(SkeletonModification3DJiggle);
+	GDREGISTER_CLASS(SkeletonModification3DTwoBoneIK);
+	GDREGISTER_CLASS(SkeletonModification3DStackHolder);
 
 	OS::get_singleton()->yield(); // may take time to init
 #endif // _3D_DISABLED