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@@ -4,7 +4,19 @@
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Array of textures stored in a single primitive.
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</brief_description>
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<description>
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- [TextureArray]s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
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+ [TextureArray]s store an array of [Image]s in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
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+ [TextureArray]s must be displayed using shaders. After importing your file as a [TextureArray] and setting the appropriate Horizontal and Vertical Slices, display it by setting it as a uniform to a shader, for example:
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+ [codeblock]
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+ shader_type canvas_item;
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+
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+ uniform sampler2DArray tex;
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+ uniform int index;
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+
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+ void fragment() {
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+ COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));
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+ }
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+ [/codeblock]
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+ Set the integer uniform "index" to show a particular part of the texture as defined by the Horizontal and Vertical Slices in the importer.
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</description>
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<tutorials>
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</tutorials>
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