فهرست منبع

Rename CanvasItem's hide signal to hidden

Marcel Admiraal 4 سال پیش
والد
کامیت
43302837eb
4فایلهای تغییر یافته به همراه5 افزوده شده و 5 حذف شده
  1. 1 1
      doc/classes/CanvasItem.xml
  2. 2 2
      scene/main/canvas_item.cpp
  3. 1 1
      scene/scene_string_names.cpp
  4. 1 1
      scene/scene_string_names.h

+ 1 - 1
doc/classes/CanvasItem.xml

@@ -608,7 +608,7 @@
 				Emitted when the [CanvasItem] must redraw. This can only be connected realtime, as deferred will not allow drawing.
 			</description>
 		</signal>
-		<signal name="hide">
+		<signal name="hidden">
 			<description>
 				Emitted when becoming hidden.
 			</description>

+ 2 - 2
scene/main/canvas_item.cpp

@@ -364,7 +364,7 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
 	if (p_visible) {
 		update(); //todo optimize
 	} else {
-		emit_signal(SceneStringNames::get_singleton()->hide);
+		emit_signal(SceneStringNames::get_singleton()->hidden);
 	}
 	_block();
 
@@ -1227,7 +1227,7 @@ void CanvasItem::_bind_methods() {
 
 	ADD_SIGNAL(MethodInfo("draw"));
 	ADD_SIGNAL(MethodInfo("visibility_changed"));
-	ADD_SIGNAL(MethodInfo("hide"));
+	ADD_SIGNAL(MethodInfo("hidden"));
 	ADD_SIGNAL(MethodInfo("item_rect_changed"));
 
 	BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);

+ 1 - 1
scene/scene_string_names.cpp

@@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() {
 	doubledot = StaticCString::create("..");
 	draw = StaticCString::create("draw");
 	_draw = StaticCString::create("_draw");
-	hide = StaticCString::create("hide");
+	hidden = StaticCString::create("hidden");
 	visibility_changed = StaticCString::create("visibility_changed");
 	input_event = StaticCString::create("input_event");
 	shader = StaticCString::create("shader");

+ 1 - 1
scene/scene_string_names.h

@@ -58,7 +58,7 @@ public:
 	StringName dot;
 	StringName doubledot;
 	StringName draw;
-	StringName hide;
+	StringName hidden;
 	StringName visibility_changed;
 	StringName input_event;
 	StringName _input_event;