@@ -3135,7 +3135,7 @@ void RasterizerSceneGLES2::initialize() {
}
// cubemaps for shadows
- {
+ if (!storage->config.support_write_depth) { //not going to be used
int max_shadow_cubemap_sampler_size = 512;
int cube_size = max_shadow_cubemap_sampler_size;