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It is now possible to name layers of different kinds!

Juan Linietsky 8 lat temu
rodzic
commit
4338c90163

+ 6 - 1
core/global_constants.cpp

@@ -463,7 +463,12 @@ static _GlobalConstant _global_constants[]={
 	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LENGTH ),
 	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_KEY_ACCEL ),
 	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FLAGS ),
-	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_ALL_FLAGS ),
+
+	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_2D_RENDER ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_2D_PHYSICS ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_3D_RENDER ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_3D_PHYSICS),
+
 	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FILE ),
 	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_DIR ),
 	BIND_GLOBAL_CONSTANT( PROPERTY_HINT_GLOBAL_FILE ),

+ 4 - 1
core/object.h

@@ -58,7 +58,10 @@ enum PropertyHint {
 	PROPERTY_HINT_SPRITE_FRAME,
 	PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
 	PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
-	PROPERTY_HINT_ALL_FLAGS,
+	PROPERTY_HINT_LAYERS_2D_RENDER,
+	PROPERTY_HINT_LAYERS_2D_PHYSICS,
+	PROPERTY_HINT_LAYERS_3D_RENDER,
+	PROPERTY_HINT_LAYERS_3D_PHYSICS,
 	PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
 	PROPERTY_HINT_DIR, ///< a directort path must be passed
 	PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"

+ 1 - 1
modules/gdscript/gd_parser.cpp

@@ -2668,7 +2668,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
 
 									if (tokenizer->get_token()==GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier()=="FLAGS") {
 
-										current_export.hint=PROPERTY_HINT_ALL_FLAGS;
+										//current_export.hint=PROPERTY_HINT_ALL_FLAGS;
 										tokenizer->advance();
 
 										if (tokenizer->get_token()==GDTokenizer::TK_PARENTHESIS_CLOSE) {

+ 2 - 2
scene/2d/area_2d.cpp

@@ -667,8 +667,8 @@ void Area2D::_bind_methods() {
 	ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
 	ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
 	ADD_GROUP("Collision","collision_");
-	ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
-	ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+	ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 
 }
 

+ 1 - 1
scene/2d/canvas_item.cpp

@@ -1009,7 +1009,7 @@ void CanvasItem::_bind_methods() {
 	ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"self_modulate"), _SCS("set_self_modulate"),_SCS("get_self_modulate") );
 	ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"show_behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
-	ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
+	ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_LAYERS_2D_RENDER), _SCS("set_light_mask"),_SCS("get_light_mask") );
 
 	ADD_GROUP("Material","");
 	ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );

+ 2 - 2
scene/2d/light_2d.cpp

@@ -442,7 +442,7 @@ void Light2D::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"range_z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"range_layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"range_layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"range_item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_cull_mask"),_SCS("get_item_cull_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"range_item_cull_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_item_cull_mask"),_SCS("get_item_cull_mask"));
 
 	ADD_GROUP("Shadow","shadow_");
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
@@ -450,7 +450,7 @@ void Light2D::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow_gradient_length",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_gradient_length"),_SCS("get_shadow_gradient_length"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow_filter",PROPERTY_HINT_ENUM,"None,PCF3,PCF5,PCF9,PCF13"),_SCS("set_shadow_filter"),_SCS("get_shadow_filter"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_cull_mask"),_SCS("get_item_shadow_cull_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_item_cull_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_item_shadow_cull_mask"),_SCS("get_item_shadow_cull_mask"));
 
 	BIND_CONSTANT( MODE_ADD );
 	BIND_CONSTANT( MODE_SUB );

+ 1 - 1
scene/2d/light_occluder_2d.cpp

@@ -235,7 +235,7 @@ void LightOccluder2D::_bind_methods() {
 #endif
 
 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
 }
 
 LightOccluder2D::LightOccluder2D() {

+ 3 - 3
scene/2d/physics_body_2d.cpp

@@ -101,10 +101,10 @@ void PhysicsBody2D::_bind_methods() {
 	ClassDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth);
 	ClassDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
 	ClassDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_LAYERS_2D_PHYSICS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
 	ADD_GROUP("Collision","collision_");
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 	ADD_GROUP("","");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
 	ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));

+ 1 - 1
scene/2d/ray_cast_2d.cpp

@@ -297,7 +297,7 @@ void RayCast2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL,"exclude_parent"),_SCS("set_exclude_parent_body"),_SCS("get_exclude_parent_body"));
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
 	ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
 }
 

+ 3 - 3
scene/2d/tile_map.cpp

@@ -1274,11 +1274,11 @@ void TileMap::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision_use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision_friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision_bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 
 	ADD_GROUP("Occluder","occluder_");
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"occluder_light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"occluder_light_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
 	ADD_GROUP("","");
 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
 

+ 2 - 2
scene/3d/area.cpp

@@ -656,8 +656,8 @@ void Area::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
 	ADD_GROUP("Collision","collision_");
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 
 }
 

+ 1 - 1
scene/3d/camera.cpp

@@ -176,7 +176,7 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
 	p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
 	p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
 	p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
-	p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_ALL_FLAGS ) );
+	p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER ) );
 	p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
 	p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
 	p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );

+ 1 - 1
scene/3d/light.cpp

@@ -248,7 +248,7 @@ void Light::_bind_methods() {
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY);
 	ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), _SCS("set_negative"), _SCS("is_negative"));
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR);
-	ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
+	ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
 	ADD_GROUP("Shadow","shadow_");
 	ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), _SCS("set_shadow"), _SCS("has_shadow"));
 	ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_shadow_color"), _SCS("get_shadow_color"));

+ 2 - 3
scene/3d/physics_body.cpp

@@ -162,9 +162,8 @@ void PhysicsBody::_bind_methods() {
 	ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody::_set_layers);
 	ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody::_get_layers);
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 }
 
 

+ 1 - 1
scene/3d/ray_cast.cpp

@@ -240,7 +240,7 @@ void RayCast::_bind_methods() {
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
 	ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
 }
 

+ 1 - 1
scene/3d/reflection_probe.cpp

@@ -229,7 +229,7 @@ void ReflectionProbe::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"origin_offset"),_SCS("set_origin_offset"),_SCS("get_origin_offset"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),_SCS("set_enable_box_projection"),_SCS("is_box_projection_enabled"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),_SCS("set_enable_shadows"),_SCS("are_shadows_enabled"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
 
 	ADD_GROUP("Interior","interior_");
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior_enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));

+ 1 - 1
scene/3d/visual_instance.cpp

@@ -144,7 +144,7 @@ void VisualInstance::_bind_methods() {
 
 	ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
 
-	ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
+	ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
 
 
 }

+ 6 - 0
scene/register_scene_types.cpp

@@ -644,6 +644,12 @@ void register_scene_types() {
 	resource_loader_text = memnew( ResourceFormatLoaderText );
 	ResourceLoader::add_resource_format_loader(resource_loader_text,true);
 
+	for(int i=0;i<20;i++) {
+		GLOBAL_DEF("layer_names/2d_render/layer_"+itos(i+1),"");
+		GLOBAL_DEF("layer_names/2d_physics/layer_"+itos(i+1),"");
+		GLOBAL_DEF("layer_names/3d_render/layer_"+itos(i+1),"");
+		GLOBAL_DEF("layer_names/3d_physics/layer_"+itos(i+1),"");
+	}
 }
 
 void unregister_scene_types() {

+ 49 - 18
tools/editor/property_editor.cpp

@@ -47,6 +47,7 @@
 #include "editor_file_system.h"
 #include "create_dialog.h"
 #include "property_selector.h"
+#include "globals.h"
 
 void CustomPropertyEditor::_notification(int p_what) {
 
@@ -306,6 +307,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 		action_buttons[i]->hide();
 	}
 
+	checks20gc->hide();
 	for(int i=0;i<20;i++)
 		checks20[i]->hide();
 
@@ -316,12 +318,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 
 		case Variant::BOOL: {
 
+			checks20gc->show();
+
 			CheckBox *c=checks20[0];
 			c->set_text("True");
-			c->set_pos(Vector2(4,4));
+			checks20gc->set_pos(Vector2(4,4));
 			c->set_pressed(v);
 			c->show();
-			set_size(checks20[0]->get_pos()+checks20[0]->get_size()+Vector2(4,4)*EDSCALE);
+
+			checks20gc->set_size(checks20gc->get_minimum_size());
+			set_size(checks20gc->get_pos()+checks20gc->get_size()+Vector2(4,4)*EDSCALE);
 
 		} break;
 		case Variant::INT:
@@ -378,10 +384,19 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 				return false;
 
 
-			} else if (hint==PROPERTY_HINT_ALL_FLAGS) {
+			} else if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
 
-				checks20[0]->set_text("");
 
+				String title;
+				String basename;
+				switch (hint) {
+					case PROPERTY_HINT_LAYERS_2D_RENDER: basename="layer_names/2d_render"; title="2D Render Layers"; break;
+					case PROPERTY_HINT_LAYERS_2D_PHYSICS: basename="layer_names/2d_physics"; title="2D Physics Layers"; break;
+					case PROPERTY_HINT_LAYERS_3D_RENDER: basename="layer_names/3d_render"; title="3D Render Layers"; break;
+					case PROPERTY_HINT_LAYERS_3D_PHYSICS: basename="layer_names/3d_physics";title="3D Physics Layers";  break;
+				}
+
+				checks20gc->show();
 				uint32_t flgs = v;
 				for(int i=0;i<2;i++) {
 
@@ -389,12 +404,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 					ofs.y+=22*i;
 					for(int j=0;j<10;j++) {
 
-						CheckBox *c=checks20[i*10+j];
-						Point2 o=ofs;
-						o.x+=j*22;
-						if (j>=5)
-							o.x+=4;
-						c->set_pos(o);
+						int idx = i*10+j;
+						CheckBox *c=checks20[idx];
+						c->set_text(GlobalConfig::get_singleton()->get(basename+"/layer_"+itos(idx+1)));
 						c->set_pressed( flgs & (1<<(i*10+j)) );
 						c->show();
 					}
@@ -402,7 +414,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
 
 				}
 
-				set_size(checks20[19]->get_pos()+Size2(20,25)*EDSCALE);
+				show();
+
+				value_label[0]->set_text(title);
+				value_label[0]->show();
+				value_label[0]->set_pos(Vector2(4,4)*EDSCALE);
+
+				checks20gc->set_pos(Vector2(4,4)*EDSCALE+Vector2(0,value_label[0]->get_size().height+4*EDSCALE));
+				checks20gc->set_size(checks20gc->get_minimum_size());
+
+				set_size(Vector2(4,4)*EDSCALE+checks20gc->get_pos()+checks20gc->get_size());
 
 
 			} else if (hint==PROPERTY_HINT_EXP_EASING) {
@@ -1206,7 +1227,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
 		} break;
 		case Variant::INT: {
 
-			if (hint==PROPERTY_HINT_ALL_FLAGS) {
+			if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
 
 				uint32_t f = v;
 				if (checks20[p_which]->is_pressed())
@@ -1995,11 +2016,21 @@ CustomPropertyEditor::CustomPropertyEditor() {
 
 	}
 
+	checks20gc = memnew( GridContainer );
+	add_child(checks20gc);
+	checks20gc->set_columns(11);
+
 	for(int i=0;i<20;i++) {
+		if (i==5 || i==15) {
+			Control *space = memnew( Control );
+			space->set_custom_minimum_size(Size2(20,0)*EDSCALE);
+			checks20gc->add_child(space);
+		}
+
 		checks20[i]=memnew( CheckBox );
 		checks20[i]->set_toggle_mode(true);
-		checks20[i]->set_focus_mode(FOCUS_NONE);
-		add_child(checks20[i]);
+		checks20[i]->set_focus_mode(FOCUS_NONE);		
+		checks20gc->add_child(checks20[i]);
 		checks20[i]->hide();
 		checks20[i]->connect("pressed",this,"_action_pressed",make_binds(i));
 		checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1<<i));
@@ -2302,7 +2333,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
 		case Variant::REAL:
 		case Variant::INT: {
 
-			if (p_hint==PROPERTY_HINT_ALL_FLAGS) {
+			if (p_hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_2D_RENDER || p_hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
 				tree->update();
 				break;
 			}
@@ -3265,7 +3296,7 @@ void PropertyEditor::update_tree() {
 
 				}
 
-				if (p.hint==PROPERTY_HINT_ALL_FLAGS) {
+				if (p.hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_2D_RENDER || p.hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
 
 					item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM );
 					item->set_editable(1,!read_only);
@@ -3914,7 +3945,7 @@ void PropertyEditor::_item_edited() {
 		case Variant::INT:
 		case Variant::REAL: {
 
-			if (hint==PROPERTY_HINT_ALL_FLAGS)
+			if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER)
 				break;
 			if (hint==PROPERTY_HINT_EXP_EASING)
 				break;
@@ -4533,7 +4564,7 @@ class SectionedPropertyEditorFilter : public Object {
 			PropertyInfo pi=E->get();
 			int sp = pi.name.find("/");
 
-			if (pi.name=="resource_path" || pi.name=="resource_name") //skip resource stuff
+			if (pi.name=="resource_path" || pi.name=="resource_name" || pi.name.begins_with("script/")) //skip resource stuff
 				continue;
 
 			if (sp==-1) {

+ 2 - 0
tools/editor/property_editor.h

@@ -41,6 +41,7 @@
 #include "scene/gui/text_edit.h"
 #include "scene/gui/check_button.h"
 #include "scene/gui/split_container.h"
+#include "scene/gui/grid_container.h"
 #include "scene_tree_editor.h"
 
 /**
@@ -100,6 +101,7 @@ class CustomPropertyEditor : public Popup {
 	TextEdit *text_edit;
 	bool read_only;
 	bool picking_viewport;
+	GridContainer *checks20gc;
 	CheckBox *checks20[20];
 	SpinBox *spinbox;
 	HSlider *slider;