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Merge pull request #7909 from RandomShaper/cp-tileset-modulate-2.1

Cherry-pick modulate (color) for TileSet tiles (2.1)
Rémi Verschelde 8 years ago
parent
commit
43574f65da

+ 3 - 2
scene/2d/tile_map.cpp

@@ -457,10 +457,11 @@ void TileMap::_update_dirty_quadrants() {
 			}
 			}
 
 
 
 
+			Color modulate = tile_set->tile_get_modulate(c.id);
 			if (r==Rect2()) {
 			if (r==Rect2()) {
-				tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
+				tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
 			} else {
 			} else {
-				tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
+				tex->draw_rect_region(canvas_item,rect,r,modulate,c.transpose);
 			}
 			}
 
 
 			Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
 			Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);

+ 19 - 0
scene/resources/tile_set.cpp

@@ -48,6 +48,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
 		tile_set_texture_offset(id,p_value);
 		tile_set_texture_offset(id,p_value);
 	else if (what=="material")
 	else if (what=="material")
 		tile_set_material(id,p_value);
 		tile_set_material(id,p_value);
+	else if (what=="modulate")
+		tile_set_modulate(id,p_value);
 	else if (what=="shape_offset")
 	else if (what=="shape_offset")
 		tile_set_shape_offset(id,p_value);
 		tile_set_shape_offset(id,p_value);
 	else if (what=="region")
 	else if (what=="region")
@@ -91,6 +93,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
 		r_ret=tile_get_texture_offset(id);
 		r_ret=tile_get_texture_offset(id);
 	else if (what=="material")
 	else if (what=="material")
 		r_ret=tile_get_material(id);
 		r_ret=tile_get_material(id);
+	else if (what=="modulate")
+		r_ret=tile_get_modulate(id);
 	else if (what=="shape_offset")
 	else if (what=="shape_offset")
 		r_ret=tile_get_shape_offset(id);
 		r_ret=tile_get_shape_offset(id);
 	else if (what=="region")
 	else if (what=="region")
@@ -124,6 +128,7 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
 		p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
 		p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
 		p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
 		p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
 		p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
 		p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
+		p_list->push_back(PropertyInfo(Variant::COLOR,pre+"modulate"));
 		p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
 		p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
 		p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
 		p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
 		p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
 		p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
@@ -175,6 +180,20 @@ Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
 }
 }
 
 
 
 
+void TileSet::tile_set_modulate(int p_id,const Color &p_modulate) {
+
+	ERR_FAIL_COND(!tile_map.has(p_id));
+	tile_map[p_id].modulate=p_modulate;
+	emit_changed();
+
+}
+
+Color TileSet::tile_get_modulate(int p_id) const{
+
+	ERR_FAIL_COND_V(!tile_map.has(p_id),Color(1,1,1));
+	return tile_map[p_id].modulate;
+}
+
 void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
 void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
 
 
 	ERR_FAIL_COND(!tile_map.has(p_id));
 	ERR_FAIL_COND(!tile_map.has(p_id));

+ 7 - 0
scene/resources/tile_set.h

@@ -52,6 +52,10 @@ class TileSet : public Resource {
 		Vector2 navigation_polygon_offset;
 		Vector2 navigation_polygon_offset;
 		Ref<NavigationPolygon> navigation_polygon;
 		Ref<NavigationPolygon> navigation_polygon;
 		Ref<CanvasItemMaterial> material;
 		Ref<CanvasItemMaterial> material;
+		Color modulate;
+
+		// Default modulate for back-compat
+		explicit Data() : modulate(1,1,1) {}
 	};
 	};
 
 
 	Map<int,Data> tile_map;
 	Map<int,Data> tile_map;
@@ -94,6 +98,9 @@ public:
 	void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
 	void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
 	Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
 	Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
 
 
+	void tile_set_modulate(int p_id,const Color &p_color);
+	Color tile_get_modulate(int p_id) const;
+
 	void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
 	void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
 	Vector2 tile_get_occluder_offset(int p_id) const;
 	Vector2 tile_get_occluder_offset(int p_id) const;
 
 

+ 2 - 0
tools/editor/plugins/tile_set_editor_plugin.cpp

@@ -76,6 +76,8 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
 		p_library->tile_set_texture(id,texture);
 		p_library->tile_set_texture(id,texture);
 		p_library->tile_set_material(id,material);
 		p_library->tile_set_material(id,material);
 
 
+		p_library->tile_set_modulate(id,mi->get_modulate());
+
 		Vector2 phys_offset;
 		Vector2 phys_offset;
 		Size2 s;
 		Size2 s;