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Эх сурвалжийг харах

Clarify Shapecast safe/unsafe fraction difference

Mel Collins 1 жил өмнө
parent
commit
4359dc4ecc

+ 1 - 0
doc/classes/ShapeCast2D.xml

@@ -48,6 +48,7 @@
 			<return type="float" />
 			<return type="float" />
 			<description>
 			<description>
 				The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
 				The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
+				In ideal conditions this would be the same as [method get_closest_collision_safe_fraction], however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="get_collider" qualifiers="const">
 		<method name="get_collider" qualifiers="const">

+ 1 - 0
doc/classes/ShapeCast3D.xml

@@ -48,6 +48,7 @@
 			<return type="float" />
 			<return type="float" />
 			<description>
 			<description>
 				The fraction from the [ShapeCast3D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
 				The fraction from the [ShapeCast3D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
+				In ideal conditions this would be the same as [method get_closest_collision_safe_fraction], however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="get_collider" qualifiers="const">
 		<method name="get_collider" qualifiers="const">