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Merge pull request #10116 from neikeq/prop_method_ambiguities

Renames properties and methods to avoid ambiguities
Juan Linietsky 8 年之前
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435bedd9ef
共有 3 個文件被更改,包括 4 次插入4 次删除
  1. 2 2
      scene/2d/node_2d.cpp
  2. 1 1
      scene/2d/node_2d.h
  3. 1 1
      scene/gui/base_button.cpp

+ 2 - 2
scene/2d/node_2d.cpp

@@ -243,7 +243,7 @@ void Node2D::global_translate(const Vector2 &p_amount) {
 	set_global_position(get_global_position() + p_amount);
 }
 
-void Node2D::scale(const Size2 &p_amount) {
+void Node2D::apply_scale(const Size2 &p_amount) {
 
 	set_scale(get_scale() * p_amount);
 }
@@ -429,7 +429,7 @@ void Node2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
 	ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
-	ClassDB::bind_method(D_METHOD("scale", "ratio"), &Node2D::scale);
+	ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
 
 	ClassDB::bind_method(D_METHOD("set_global_position", "pos"), &Node2D::set_global_position);
 	ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);

+ 1 - 1
scene/2d/node_2d.h

@@ -78,7 +78,7 @@ public:
 	void move_y(float p_delta, bool p_scaled = false);
 	void translate(const Vector2 &p_amount);
 	void global_translate(const Vector2 &p_amount);
-	void scale(const Size2 &p_amount);
+	void apply_scale(const Size2 &p_amount);
 
 	Point2 get_position() const;
 	float get_rotation() const;

+ 1 - 1
scene/gui/base_button.cpp

@@ -508,7 +508,7 @@ void BaseButton::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "pressed")));
 	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
-	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "is_pressed"), "set_pressed", "is_pressed");
+	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
 	ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");