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Add a warning on using directory to access of imported files

skyace65 пре 4 година
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4378ef0bb7
1 измењених фајлова са 1 додато и 0 уклоњено
  1. 1 0
      doc/classes/Directory.xml

+ 1 - 0
doc/classes/Directory.xml

@@ -6,6 +6,7 @@
 	<description>
 	<description>
 		Directory type. It is used to manage directories and their content (not restricted to the project folder).
 		Directory type. It is used to manage directories and their content (not restricted to the project folder).
 		When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code].
 		When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code].
+		[b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources.
 		Here is an example on how to iterate through the files of a directory:
 		Here is an example on how to iterate through the files of a directory:
 		[codeblocks]
 		[codeblocks]
 		[gdscript]
 		[gdscript]