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@@ -258,7 +258,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
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vbox->add_child(offset);
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vbox->add_child(offset);
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VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
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VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
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- port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
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+ port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), links[p_node_id].output_ports[p_port_id].type == VisualShaderNode::PORT_TYPE_VECTOR_4D, p_node_id, p_port_id, p_is_valid);
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port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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vbox->add_child(port_preview);
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vbox->add_child(port_preview);
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link.preview_visible = true;
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link.preview_visible = true;
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@@ -554,8 +554,8 @@ void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id,
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links.insert(p_id, { p_type, p_visual_node, p_graph_element, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
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links.insert(p_id, { p_type, p_visual_node, p_graph_element, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
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}
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}
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-void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
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- links[p_node_id].output_ports.insert(p_port, { p_button });
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+void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, VisualShaderNode::PortType p_port_type, TextureButton *p_button) {
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+ links[p_node_id].output_ports.insert(p_port, { p_port_type, p_button });
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}
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}
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void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) {
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void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) {
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@@ -1220,7 +1220,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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preview->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
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preview->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
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preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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- register_output_port(p_id, j, preview);
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+ register_output_port(p_id, j, port_right, preview);
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preview->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED);
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preview->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED);
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hb->add_child(preview);
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hb->add_child(preview);
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@@ -8032,7 +8032,15 @@ void VisualShaderNodePortPreview::_shader_changed() {
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set_material(mat);
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set_material(mat);
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}
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}
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-void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
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+void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, bool p_has_transparency, int p_node, int p_port, bool p_is_valid) {
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+ if (p_has_transparency) {
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+ checkerboard = memnew(TextureRect);
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+ checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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+ checkerboard->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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+ checkerboard->set_draw_behind_parent(true);
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+ add_child(checkerboard);
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+ }
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+
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shader = p_shader;
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shader = p_shader;
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shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
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shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
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preview_mat = p_preview_material;
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preview_mat = p_preview_material;
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@@ -8051,6 +8059,11 @@ Size2 VisualShaderNodePortPreview::get_minimum_size() const {
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void VisualShaderNodePortPreview::_notification(int p_what) {
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void VisualShaderNodePortPreview::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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+ case NOTIFICATION_THEME_CHANGED: {
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+ if (checkerboard != nullptr) {
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+ checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), EditorStringName(EditorIcons)));
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+ }
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+ } break;
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case NOTIFICATION_DRAW: {
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case NOTIFICATION_DRAW: {
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Vector<Vector2> points = {
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Vector<Vector2> points = {
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Vector2(),
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Vector2(),
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