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@@ -382,7 +382,7 @@ void BodySW::set_space(SpaceSW *p_space){
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}
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-void BodySW::_compute_area_gravity(const AreaSW *p_area) {
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+void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
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if (p_area->is_gravity_point()) {
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if(p_area->get_gravity_distance_scale() > 0) {
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@@ -394,6 +394,9 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) {
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} else {
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gravity += p_area->get_gravity_vector() * p_area->get_gravity();
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}
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+
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+ area_linear_damp += p_area->get_linear_damp();
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+ area_angular_damp += p_area->get_angular_damp();
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}
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void BodySW::integrate_forces(real_t p_step) {
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@@ -409,13 +412,15 @@ void BodySW::integrate_forces(real_t p_step) {
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int ac = areas.size();
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bool replace = false;
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- gravity=Vector3(0,0,0);
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+ gravity = Vector3(0,0,0);
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+ area_linear_damp = 0;
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+ area_angular_damp = 0;
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if (ac) {
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areas.sort();
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const AreaCMP *aa = &areas[0];
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damp_area = aa[ac-1].area;
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for(int i=ac-1;i>=0;i--) {
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- _compute_area_gravity(aa[i].area);
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+ _compute_area_gravity_and_dampenings(aa[i].area);
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if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) {
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replace = true;
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break;
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@@ -424,20 +429,21 @@ void BodySW::integrate_forces(real_t p_step) {
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}
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if( !replace ) {
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- _compute_area_gravity(def_area);
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+ _compute_area_gravity_and_dampenings(def_area);
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}
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gravity*=gravity_scale;
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+ // If less than 0, override dampenings with that of the Body
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if (angular_damp>=0)
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area_angular_damp=angular_damp;
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- else
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- area_angular_damp=damp_area->get_angular_damp();
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+ //else
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+ // area_angular_damp=damp_area->get_angular_damp();
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if (linear_damp>=0)
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area_linear_damp=linear_damp;
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- else
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- area_linear_damp=damp_area->get_linear_damp();
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+ //else
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+ // area_linear_damp=damp_area->get_linear_damp();
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Vector3 motion;
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