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Style: Apply clang-format (5.0) to some missed files

Rémi Verschelde пре 7 година
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комит
43b7ebf0a0

+ 1 - 1
core/color_names.inc

@@ -3,7 +3,7 @@
 
 static Map<String, Color> _named_colors;
 static void _populate_named_colors() {
-	if(!_named_colors.empty()) return;
+	if (!_named_colors.empty()) return;
 	_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
 	_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
 	_named_colors.insert("aqua", Color(0.00, 1.00, 1.00));

+ 8 - 8
core/error_macros.h

@@ -311,14 +311,14 @@ extern bool _err_error_exists;
 		_err_error_exists = false;                                                                                   \
 	}
 
-#define WARN_DEPRECATED                                                               \
-	{                                                                                      \
-		static bool warning_shown=false;\
-		if (!warning_shown) {\
-			_err_print_error(FUNCTION_STR, __FILE__, __LINE__,"This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \
-			_err_error_exists = false;                                   \
-			warning_shown=true;\
-		}\
+#define WARN_DEPRECATED                                                                                                                                   \
+	{                                                                                                                                                     \
+		static bool warning_shown = false;                                                                                                                \
+		if (!warning_shown) {                                                                                                                             \
+			_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \
+			_err_error_exists = false;                                                                                                                    \
+			warning_shown = true;                                                                                                                         \
+		}                                                                                                                                                 \
 	}
 
 #endif

+ 1 - 1
core/math/matrix3.cpp

@@ -828,7 +828,7 @@ void Basis::set_diagonal(const Vector3 p_diag) {
 }
 
 Basis Basis::slerp(const Basis &target, const real_t &t) const {
-	// TODO: implement this directly without using quaternions to make it more efficient
+// TODO: implement this directly without using quaternions to make it more efficient
 #ifdef MATH_CHECKS
 	ERR_FAIL_COND_V(is_rotation() == false, Basis());
 	ERR_FAIL_COND_V(target.is_rotation() == false, Basis());

+ 0 - 1
drivers/gles2/rasterizer_storage_gles2.cpp

@@ -1303,7 +1303,6 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
 }
 
 void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
-
 }
 
 void RasterizerStorageGLES2::update_dirty_skeletons() {

+ 1 - 3
modules/csg/register_types.cpp

@@ -30,8 +30,8 @@
 
 #include "register_types.h"
 
-#include "csg_shape.h"
 #include "csg_gizmos.h"
+#include "csg_shape.h"
 
 void register_csg_types() {
 
@@ -51,9 +51,7 @@ void register_csg_types() {
 	EditorPlugins::add_by_type<EditorPluginCSG>();
 #endif
 #endif
-
 }
 
 void unregister_csg_types() {
-
 }

+ 22 - 24
scene/2d/skeleton_2d.cpp

@@ -89,8 +89,8 @@ void Bone2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
 	ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
 
-	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"rest"),"set_rest","get_rest");
-	ADD_PROPERTY(PropertyInfo(Variant::REAL,"default_length",PROPERTY_HINT_RANGE,"1,1024,1"),"set_default_length","get_default_length");
+	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
 }
 
 void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -120,8 +120,7 @@ void Bone2D::apply_rest() {
 
 void Bone2D::set_default_length(float p_length) {
 
-	default_length=p_length;
-
+	default_length = p_length;
 }
 
 float Bone2D::get_default_length() const {
@@ -129,7 +128,7 @@ float Bone2D::get_default_length() const {
 }
 
 int Bone2D::get_index_in_skeleton() const {
-	ERR_FAIL_COND_V(!skeleton,-1);
+	ERR_FAIL_COND_V(!skeleton, -1);
 	skeleton->_update_bone_setup();
 	return skeleton_index;
 }
@@ -137,22 +136,21 @@ String Bone2D::get_configuration_warning() const {
 
 	String warning = Node2D::get_configuration_warning();
 	if (!skeleton) {
-		if (warning!=String()) {
-			warning+="\n";
+		if (warning != String()) {
+			warning += "\n";
 		}
 		if (parent_bone) {
-			warning+=TTR("This Bone2D chain should end at a Skeleton2D node.");
+			warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
 		} else {
-			warning+=TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+			warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
 		}
 	}
 
-	if (rest==Transform2D(0,0,0,0,0,0)) {
-		if (warning!=String()) {
-			warning+="\n";
+	if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
+		if (warning != String()) {
+			warning += "\n";
 		}
-		warning+=TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
-
+		warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
 	}
 
 	return warning;
@@ -161,12 +159,12 @@ String Bone2D::get_configuration_warning() const {
 Bone2D::Bone2D() {
 	skeleton = NULL;
 	parent_bone = NULL;
-	skeleton_index=-1;
-	default_length=16;
+	skeleton_index = -1;
+	default_length = 16;
 	set_notify_local_transform(true);
 	//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
-	for(int i=0;i<3;i++) {
-		rest[i]=Vector2(0,0);
+	for (int i = 0; i < 3; i++) {
+		rest[i] = Vector2(0, 0);
 	}
 }
 
@@ -194,12 +192,12 @@ void Skeleton2D::_update_bone_setup() {
 
 	for (int i = 0; i < bones.size(); i++) {
 		bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
-		bones[i].bone->skeleton_index=i;
+		bones[i].bone->skeleton_index = i;
 		Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
 		if (parent_bone) {
-			bones[i].parent_index=parent_bone->skeleton_index;
+			bones[i].parent_index = parent_bone->skeleton_index;
 		} else {
-			bones[i].parent_index=-1;
+			bones[i].parent_index = -1;
 		}
 	}
 
@@ -230,8 +228,8 @@ void Skeleton2D::_update_transform() {
 
 	for (int i = 0; i < bones.size(); i++) {
 
-		ERR_CONTINUE(bones[i].parent_index>=i);
-		if (bones[i].parent_index>=0) {
+		ERR_CONTINUE(bones[i].parent_index >= i);
+		if (bones[i].parent_index >= 0) {
 			bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
 		} else {
 			bones[i].accum_transform = bones[i].bone->get_transform();
@@ -277,7 +275,7 @@ void Skeleton2D::_notification(int p_what) {
 	}
 
 	if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-		VS::get_singleton()->skeleton_set_base_transform_2d(skeleton,get_global_transform());
+		VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
 	}
 }
 

+ 2 - 1
scene/2d/skeleton_2d.h

@@ -38,12 +38,13 @@ class Skeleton2D;
 class Bone2D : public Node2D {
 	GDCLASS(Bone2D, Node2D)
 
+	friend class Skeleton2D;
+
 	Bone2D *parent_bone;
 	Skeleton2D *skeleton;
 	Transform2D rest;
 	float default_length;
 
-friend class Skeleton2D;
 	int skeleton_index;
 
 protected: