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@@ -89,8 +89,8 @@ void Bone2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
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ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
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- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"rest"),"set_rest","get_rest");
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- ADD_PROPERTY(PropertyInfo(Variant::REAL,"default_length",PROPERTY_HINT_RANGE,"1,1024,1"),"set_default_length","get_default_length");
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+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
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+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
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}
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void Bone2D::set_rest(const Transform2D &p_rest) {
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@@ -120,8 +120,7 @@ void Bone2D::apply_rest() {
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void Bone2D::set_default_length(float p_length) {
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- default_length=p_length;
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-
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+ default_length = p_length;
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}
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float Bone2D::get_default_length() const {
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@@ -129,7 +128,7 @@ float Bone2D::get_default_length() const {
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}
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int Bone2D::get_index_in_skeleton() const {
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- ERR_FAIL_COND_V(!skeleton,-1);
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+ ERR_FAIL_COND_V(!skeleton, -1);
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skeleton->_update_bone_setup();
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return skeleton_index;
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}
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@@ -137,22 +136,21 @@ String Bone2D::get_configuration_warning() const {
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String warning = Node2D::get_configuration_warning();
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if (!skeleton) {
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- if (warning!=String()) {
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- warning+="\n";
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+ if (warning != String()) {
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+ warning += "\n";
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}
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if (parent_bone) {
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- warning+=TTR("This Bone2D chain should end at a Skeleton2D node.");
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+ warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
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} else {
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- warning+=TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
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+ warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
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}
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}
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- if (rest==Transform2D(0,0,0,0,0,0)) {
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- if (warning!=String()) {
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- warning+="\n";
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+ if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
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+ if (warning != String()) {
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+ warning += "\n";
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}
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- warning+=TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
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-
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+ warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
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}
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return warning;
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@@ -161,12 +159,12 @@ String Bone2D::get_configuration_warning() const {
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Bone2D::Bone2D() {
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skeleton = NULL;
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parent_bone = NULL;
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- skeleton_index=-1;
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- default_length=16;
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+ skeleton_index = -1;
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+ default_length = 16;
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set_notify_local_transform(true);
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//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
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- for(int i=0;i<3;i++) {
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- rest[i]=Vector2(0,0);
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+ for (int i = 0; i < 3; i++) {
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+ rest[i] = Vector2(0, 0);
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}
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}
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@@ -194,12 +192,12 @@ void Skeleton2D::_update_bone_setup() {
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for (int i = 0; i < bones.size(); i++) {
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bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
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- bones[i].bone->skeleton_index=i;
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+ bones[i].bone->skeleton_index = i;
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Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
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if (parent_bone) {
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- bones[i].parent_index=parent_bone->skeleton_index;
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+ bones[i].parent_index = parent_bone->skeleton_index;
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} else {
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- bones[i].parent_index=-1;
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+ bones[i].parent_index = -1;
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}
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}
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@@ -230,8 +228,8 @@ void Skeleton2D::_update_transform() {
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for (int i = 0; i < bones.size(); i++) {
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- ERR_CONTINUE(bones[i].parent_index>=i);
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- if (bones[i].parent_index>=0) {
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+ ERR_CONTINUE(bones[i].parent_index >= i);
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+ if (bones[i].parent_index >= 0) {
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bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
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} else {
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bones[i].accum_transform = bones[i].bone->get_transform();
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@@ -277,7 +275,7 @@ void Skeleton2D::_notification(int p_what) {
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}
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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- VS::get_singleton()->skeleton_set_base_transform_2d(skeleton,get_global_transform());
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+ VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
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}
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}
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