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Consider locked moving objects when updating viewport

Tomasz Chabora há 5 anos atrás
pai
commit
43d762fce3
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      editor/plugins/canvas_item_editor_plugin.cpp

+ 1 - 1
editor/plugins/canvas_item_editor_plugin.cpp

@@ -3671,7 +3671,7 @@ void CanvasItemEditor::_notification(int p_what) {
 		int nb_having_pivot = 0;
 		int nb_having_pivot = 0;
 
 
 		// Update the viewport if the canvas_item changes
 		// Update the viewport if the canvas_item changes
-		List<CanvasItem *> selection = _get_edited_canvas_items();
+		List<CanvasItem *> selection = _get_edited_canvas_items(true);
 		for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
 		for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
 			CanvasItem *canvas_item = E->get();
 			CanvasItem *canvas_item = E->get();
 			CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 			CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);