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+/**************************************************************************/
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+/* navigation_link_3d_editor_plugin.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#pragma once
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+
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+#include "editor/plugins/editor_plugin.h"
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+
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+#include "navigation_link_3d_gizmo_plugin.h"
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+
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+class NavigationLink3DEditorPlugin : public EditorPlugin {
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+ GDCLASS(NavigationLink3DEditorPlugin, EditorPlugin);
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+
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+ Ref<NavigationLink3DGizmoPlugin> gizmo_plugin;
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+
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+public:
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+ virtual String get_plugin_name() const override { return "NavigationLink3D"; }
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+ bool has_main_screen() const override { return false; }
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+ virtual void edit(Object *p_object) override;
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+ virtual bool handles(Object *p_object) const override;
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+
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+ NavigationLink3DEditorPlugin();
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+};
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