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@@ -89,7 +89,11 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
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// dumb gizmo check
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bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
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- ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, true, p_convert_color);
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+ // Upsample icon generation only if the editor scale isn't an integer multiplier.
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+ // Generating upsampled icons is slower, and the benefit is hardly visible
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+ // with integer editor scales.
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+ const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
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+ ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
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if ((p_scale - (float)((int)p_scale)) > 0.0 || is_gizmo || p_force_filter)
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icon->create_from_image(img); // in this case filter really helps
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@@ -106,7 +110,15 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
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void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
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#ifdef SVG_ENABLED
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+ // The default icon theme is designed to be used for a dark theme.
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+ // This dictionary stores color codes to convert to other colors
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+ // for better readability on a light theme.
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Dictionary dark_icon_color_dictionary;
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+
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+ // The names of the icons to never convert, even if one of their colors
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+ // are contained in the dictionary above.
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+ Set<StringName> exceptions;
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+
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if (!p_dark_theme) {
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// convert color: FROM TO
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color
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@@ -172,9 +184,31 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ec9a", "#2ce573"); // VS rid
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#79f3e8", "#12d5c3"); // VS object
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77edb1", "#57e99f"); // VS dict
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+
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+ exceptions.insert("EditorPivot");
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+ exceptions.insert("EditorHandle");
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+ exceptions.insert("Editor3DHandle");
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+ exceptions.insert("Godot");
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+ exceptions.insert("PanoramaSky");
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+ exceptions.insert("ProceduralSky");
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+ exceptions.insert("EditorControlAnchor");
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+ exceptions.insert("DefaultProjectIcon");
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+ exceptions.insert("GuiCloseCustomizable");
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+ exceptions.insert("GuiGraphNodePort");
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+ exceptions.insert("GuiResizer");
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+ exceptions.insert("ZoomMore");
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+ exceptions.insert("ZoomLess");
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+ exceptions.insert("ZoomReset");
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+ exceptions.insert("LockViewport");
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+ exceptions.insert("GroupViewport");
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+ exceptions.insert("StatusError");
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+ exceptions.insert("StatusSuccess");
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+ exceptions.insert("StatusWarning");
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+ exceptions.insert("NodeWarning");
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+ exceptions.insert("OverbrightIndicator");
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}
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- // these ones should be converted even if we are using a dark theme
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+ // These ones should be converted even if we are using a dark theme.
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const Color error_color = p_theme->get_color("error_color", "Editor");
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const Color success_color = p_theme->get_color("success_color", "Editor");
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const Color warning_color = p_theme->get_color("warning_color", "Editor");
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@@ -182,65 +216,44 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color;
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dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color;
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- List<String> exceptions;
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- exceptions.push_back("EditorPivot");
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- exceptions.push_back("EditorHandle");
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- exceptions.push_back("Editor3DHandle");
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- exceptions.push_back("Godot");
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- exceptions.push_back("PanoramaSky");
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- exceptions.push_back("ProceduralSky");
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- exceptions.push_back("EditorControlAnchor");
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- exceptions.push_back("DefaultProjectIcon");
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- exceptions.push_back("GuiCloseCustomizable");
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- exceptions.push_back("GuiGraphNodePort");
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- exceptions.push_back("GuiResizer");
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- exceptions.push_back("ZoomMore");
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- exceptions.push_back("ZoomLess");
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- exceptions.push_back("ZoomReset");
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- exceptions.push_back("LockViewport");
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- exceptions.push_back("GroupViewport");
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- exceptions.push_back("StatusError");
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- exceptions.push_back("StatusSuccess");
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- exceptions.push_back("StatusWarning");
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- exceptions.push_back("NodeWarning");
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- exceptions.push_back("OverbrightIndicator");
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-
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ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary);
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- // generate icons
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- if (!p_only_thumbs)
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+ // Generate icons.
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+ if (!p_only_thumbs) {
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for (int i = 0; i < editor_icons_count; i++) {
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- List<String>::Element *is_exception = exceptions.find(editor_icons_names[i]);
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- if (is_exception) exceptions.erase(is_exception);
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- Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
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+ const int is_exception = exceptions.has(editor_icons_names[i]);
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+ const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
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+
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p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
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}
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+ }
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- // generate thumb files with the given thumb size
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- bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution
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+ // Generate thumbnail icons with the given thumbnail size.
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+ // We don't need filtering when generating at one of the default resolutions.
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+ const bool force_filter = p_thumb_size != 64 && p_thumb_size != 32;
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if (p_thumb_size >= 64) {
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- float scale = (float)p_thumb_size / 64.0 * EDSCALE;
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+ const float scale = (float)p_thumb_size / 64.0 * EDSCALE;
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for (int i = 0; i < editor_bg_thumbs_count; i++) {
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- int index = editor_bg_thumbs_indices[i];
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- List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
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- if (is_exception) exceptions.erase(is_exception);
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- Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
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+ const int index = editor_bg_thumbs_indices[i];
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+ const int is_exception = exceptions.has(editor_icons_names[index]);
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+ const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
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+
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p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
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}
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} else {
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- float scale = (float)p_thumb_size / 32.0 * EDSCALE;
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+ const float scale = (float)p_thumb_size / 32.0 * EDSCALE;
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for (int i = 0; i < editor_md_thumbs_count; i++) {
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- int index = editor_md_thumbs_indices[i];
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- List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
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- if (is_exception) exceptions.erase(is_exception);
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- Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
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+ const int index = editor_md_thumbs_indices[i];
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+ const bool is_exception = exceptions.has(editor_icons_names[index]);
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+ const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
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+
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p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
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}
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}
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ImageLoaderSVG::set_convert_colors(NULL);
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#else
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- print_line("SVG support disabled, editor icons won't be rendered.");
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+ WARN_PRINT("SVG support disabled, editor icons won't be rendered.");
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#endif
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}
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