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@@ -393,18 +393,12 @@ namespace Godot
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public override string ToString()
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public override string ToString()
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{
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{
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- return "[X: " + basis.x.ToString() +
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- ", Y: " + basis.y.ToString() +
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- ", Z: " + basis.z.ToString() +
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- ", O: " + origin.ToString() + "]";
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+ return $"[X: {basis.x}, Y: {basis.y}, Z: {basis.z}, O: {origin}]";
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}
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}
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public string ToString(string format)
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public string ToString(string format)
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{
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{
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- return "[X: " + basis.x.ToString(format) +
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- ", Y: " + basis.y.ToString(format) +
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- ", Z: " + basis.z.ToString(format) +
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- ", O: " + origin.ToString(format) + "]";
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+ return $"[X: {basis.x.ToString(format)}, Y: {basis.y.ToString(format)}, Z: {basis.z.ToString(format)}, O: {origin.ToString(format)}]";
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}
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}
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}
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}
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}
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}
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