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@@ -69,6 +69,67 @@ NodePath ImporterMeshInstance3D::get_skeleton_path() const {
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return skeleton_path;
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}
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+uint32_t ImporterMeshInstance3D::get_layer_mask() const {
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+ return layer_mask;
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+}
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+
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+void ImporterMeshInstance3D::set_layer_mask(const uint32_t p_layer_mask) {
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+ layer_mask = p_layer_mask;
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+}
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+
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+void ImporterMeshInstance3D::set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting) {
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+ shadow_casting_setting = p_shadow_casting_setting;
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+}
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+
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+GeometryInstance3D::ShadowCastingSetting ImporterMeshInstance3D::get_cast_shadows_setting() const {
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+ return shadow_casting_setting;
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+}
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+
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+void ImporterMeshInstance3D::set_visibility_range_begin(float p_dist) {
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+ visibility_range_begin = p_dist;
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+ update_configuration_warnings();
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+}
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+
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+float ImporterMeshInstance3D::get_visibility_range_begin() const {
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+ return visibility_range_begin;
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+}
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+
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+void ImporterMeshInstance3D::set_visibility_range_end(float p_dist) {
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+ visibility_range_end = p_dist;
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+ update_configuration_warnings();
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+}
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+
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+float ImporterMeshInstance3D::get_visibility_range_end() const {
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+ return visibility_range_end;
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+}
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+
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+void ImporterMeshInstance3D::set_visibility_range_begin_margin(float p_dist) {
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+ visibility_range_begin_margin = p_dist;
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+ update_configuration_warnings();
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+}
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+
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+float ImporterMeshInstance3D::get_visibility_range_begin_margin() const {
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+ return visibility_range_begin_margin;
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+}
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+
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+void ImporterMeshInstance3D::set_visibility_range_end_margin(float p_dist) {
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+ visibility_range_end_margin = p_dist;
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+ update_configuration_warnings();
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+}
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+
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+float ImporterMeshInstance3D::get_visibility_range_end_margin() const {
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+ return visibility_range_end_margin;
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+}
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+
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+void ImporterMeshInstance3D::set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode) {
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+ visibility_range_fade_mode = p_mode;
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+ update_configuration_warnings();
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+}
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+
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+GeometryInstance3D::VisibilityRangeFadeMode ImporterMeshInstance3D::get_visibility_range_fade_mode() const {
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+ return visibility_range_fade_mode;
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+}
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+
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void ImporterMeshInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh);
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@@ -79,7 +140,38 @@ void ImporterMeshInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path);
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ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path);
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+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &ImporterMeshInstance3D::set_layer_mask);
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+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &ImporterMeshInstance3D::get_layer_mask);
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+
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+ ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &ImporterMeshInstance3D::set_cast_shadows_setting);
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+ ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &ImporterMeshInstance3D::get_cast_shadows_setting);
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+
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+ ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_end_margin);
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+ ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &ImporterMeshInstance3D::get_visibility_range_end_margin);
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+
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+ ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &ImporterMeshInstance3D::set_visibility_range_end);
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+ ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &ImporterMeshInstance3D::get_visibility_range_end);
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+
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+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin_margin);
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+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &ImporterMeshInstance3D::get_visibility_range_begin_margin);
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+
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+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin);
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+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &ImporterMeshInstance3D::get_visibility_range_begin);
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+
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+ ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &ImporterMeshInstance3D::set_visibility_range_fade_mode);
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+ ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &ImporterMeshInstance3D::get_visibility_range_fade_mode);
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+
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
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+
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
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+
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+ ADD_GROUP("Visibility Range", "visibility_range_");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin", "get_visibility_range_begin");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end", "get_visibility_range_end");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode");
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}
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