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Visual Shader UVFunc keep existing input value on function change

dzil123 2 years ago
parent
commit
445062e43b
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/resources/visual_shader_nodes.cpp

+ 2 - 2
scene/resources/visual_shader_nodes.cpp

@@ -3108,9 +3108,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun
 		return;
 		return;
 	}
 	}
 	if (p_func == FUNC_PANNING) {
 	if (p_func == FUNC_PANNING) {
-		set_input_port_default_value(2, Vector2()); // offset
+		set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset
 	} else { // FUNC_SCALING
 	} else { // FUNC_SCALING
-		set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot
+		set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot
 	}
 	}
 	func = p_func;
 	func = p_func;
 	emit_changed();
 	emit_changed();