|
@@ -26,7 +26,7 @@
|
|
Determines if the [NavigationRegion2D] is enabled or disabled.
|
|
Determines if the [NavigationRegion2D] is enabled or disabled.
|
|
</member>
|
|
</member>
|
|
<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
|
|
<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
|
|
- When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
|
|
|
|
|
|
+ When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
|
|
</member>
|
|
</member>
|
|
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
|
|
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
|
|
A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
|
|
A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
|
|
@@ -35,7 +35,7 @@
|
|
The [NavigationPolygon] resource to use.
|
|
The [NavigationPolygon] resource to use.
|
|
</member>
|
|
</member>
|
|
<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
|
|
<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
|
|
- When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
|
|
|
|
|
|
+ When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
|
|
</member>
|
|
</member>
|
|
</members>
|
|
</members>
|
|
</class>
|
|
</class>
|