|
@@ -3705,82 +3705,13 @@ ThemeEditor::ThemeEditor() {
|
|
|
void ThemeEditorPlugin::edit(Object *p_node) {
|
|
|
if (Object::cast_to<Theme>(p_node)) {
|
|
|
theme_editor->edit(Object::cast_to<Theme>(p_node));
|
|
|
- } else if (Object::cast_to<Font>(p_node) || Object::cast_to<StyleBox>(p_node) || Object::cast_to<Texture2D>(p_node)) {
|
|
|
- // Do nothing, keep editing the existing theme.
|
|
|
} else {
|
|
|
theme_editor->edit(Ref<Theme>());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
bool ThemeEditorPlugin::handles(Object *p_node) const {
|
|
|
- if (Object::cast_to<Theme>(p_node)) {
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- Ref<Theme> edited_theme = theme_editor->get_edited_theme();
|
|
|
- if (edited_theme.is_null()) {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- // If we are editing a theme already and this particular resource happens to belong to it,
|
|
|
- // then we just keep editing it, despite not being able to directly handle it.
|
|
|
- // This only goes one layer deep, but if required this can be extended to support, say, Font inside of Font.
|
|
|
- bool belongs_to_theme = false;
|
|
|
-
|
|
|
- if (Object::cast_to<Font>(p_node)) {
|
|
|
- Ref<Font> font_item = Object::cast_to<Font>(p_node);
|
|
|
- List<StringName> types;
|
|
|
- List<StringName> names;
|
|
|
-
|
|
|
- edited_theme->get_font_type_list(&types);
|
|
|
- for (const StringName &E : types) {
|
|
|
- names.clear();
|
|
|
- edited_theme->get_font_list(E, &names);
|
|
|
-
|
|
|
- for (const StringName &F : names) {
|
|
|
- if (font_item == edited_theme->get_font(F, E)) {
|
|
|
- belongs_to_theme = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- } else if (Object::cast_to<StyleBox>(p_node)) {
|
|
|
- Ref<StyleBox> stylebox_item = Object::cast_to<StyleBox>(p_node);
|
|
|
- List<StringName> types;
|
|
|
- List<StringName> names;
|
|
|
-
|
|
|
- edited_theme->get_stylebox_type_list(&types);
|
|
|
- for (const StringName &E : types) {
|
|
|
- names.clear();
|
|
|
- edited_theme->get_stylebox_list(E, &names);
|
|
|
-
|
|
|
- for (const StringName &F : names) {
|
|
|
- if (stylebox_item == edited_theme->get_stylebox(F, E)) {
|
|
|
- belongs_to_theme = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- } else if (Object::cast_to<Texture2D>(p_node)) {
|
|
|
- Ref<Texture2D> icon_item = Object::cast_to<Texture2D>(p_node);
|
|
|
- List<StringName> types;
|
|
|
- List<StringName> names;
|
|
|
-
|
|
|
- edited_theme->get_icon_type_list(&types);
|
|
|
- for (const StringName &E : types) {
|
|
|
- names.clear();
|
|
|
- edited_theme->get_icon_list(E, &names);
|
|
|
-
|
|
|
- for (const StringName &F : names) {
|
|
|
- if (icon_item == edited_theme->get_icon(F, E)) {
|
|
|
- belongs_to_theme = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return belongs_to_theme;
|
|
|
+ return Object::cast_to<Theme>(p_node) != nullptr;
|
|
|
}
|
|
|
|
|
|
void ThemeEditorPlugin::make_visible(bool p_visible) {
|