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@@ -10552,6 +10552,40 @@ This approximation makes straight segments between each point, then subdivides t
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<description>
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</description>
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</method>
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+ <method name="add_fallback">
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+ <argument index="0" name="data" type="DynamicFontData">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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+ <method name="set_fallback">
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+ <argument index="0" name="idx" type="int">
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+ </argument>
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+ <argument index="1" name="data" type="DynamicFontData">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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+ <method name="get_fallback" qualifiers="const">
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+ <return type="DynamicFontData">
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+ </return>
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+ <argument index="0" name="idx" type="int">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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+ <method name="remove_fallback">
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+ <argument index="0" name="idx" type="int">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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+ <method name="get_fallback_count" qualifiers="const">
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+ <return type="int">
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+ </return>
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+ <description>
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+ </description>
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+ </method>
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</methods>
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<constants>
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</constants>
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@@ -14403,7 +14437,7 @@ This approximation makes straight segments between each point, then subdivides t
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</argument>
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<argument index="2" name="headers" type="StringArray">
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</argument>
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- <argument index="3" name="body" type="RawArray" default="""">
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+ <argument index="3" name="body" type="RawArray">
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</argument>
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<description>
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</description>
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@@ -30850,7 +30884,7 @@ This method controls whether the position between two cached points is interpola
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<return type="int">
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</return>
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<description>
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- Return the current axis lock of the body. One of AXIS_LOCK_* enum.
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+ Return the current axis lock of the body. One of AXIS_LOCK_* enum.
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</description>
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</method>
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<method name="get_colliding_bodies" qualifiers="const">
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@@ -30912,13 +30946,13 @@ This method controls whether the position between two cached points is interpola
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</signals>
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<constants>
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<constant name="MODE_STATIC" value="1">
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- Static mode. The body behaves like a [StaticBody], and can only move by user code.
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+ Static mode. The body behaves like a [StaticBody], and can only move by user code.
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</constant>
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<constant name="MODE_KINEMATIC" value="3">
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- Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
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+ Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
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</constant>
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<constant name="MODE_RIGID" value="0">
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- Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
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+ Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
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</constant>
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<constant name="MODE_CHARACTER" value="2">
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</constant>
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@@ -32717,8 +32751,9 @@ This method controls whether the position between two cached points is interpola
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<method name="reload">
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<return type="int">
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</return>
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+ <argument index="0" name="keep_state" type="bool" default="false">
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+ </argument>
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<description>
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- Reload the script. This will fail if there are existing instances.
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</description>
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</method>
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</methods>
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@@ -42769,10 +42804,10 @@ This method controls whether the position between two cached points is interpola
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</methods>
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<constants>
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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- This enabler will freeze [RigidBody] nodes.
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+ This enabler will freeze [RigidBody] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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- This enabler will pause [AnimationPlayer] nodes.
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+ This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_MAX" value="2">
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</constant>
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@@ -42807,21 +42842,21 @@ This method controls whether the position between two cached points is interpola
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</methods>
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<constants>
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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- This enabler will freeze [RigidBody2D] nodes.
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+ This enabler will freeze [RigidBody2D] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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- This enabler will pause [AnimationPlayer] nodes.
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+ This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_PARTICLES" value="2">
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- This enabler will stop [Particles2D] nodes.
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+ This enabler will stop [Particles2D] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5">
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</constant>
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<constant name="ENABLER_PARENT_PROCESS" value="3">
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- This enabler will stop the parent's _process function.
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+ This enabler will stop the parent's _process function.
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</constant>
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<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
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- This enabler will stop the parent's _fixed_process function.
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+ This enabler will stop the parent's _fixed_process function.
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</constant>
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<constant name="ENABLER_MAX" value="6">
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</constant>
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