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Merge pull request #97262 from pafuent/adding_tcp_server_unit_tests

Add unit tests for TCPServer
Rémi Verschelde 10 mesiacov pred
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2 zmenil súbory, kde vykonal 221 pridanie a 0 odobranie
  1. 220 0
      tests/core/io/test_tcp_server.h
  2. 1 0
      tests/test_main.cpp

+ 220 - 0
tests/core/io/test_tcp_server.h

@@ -0,0 +1,220 @@
+/**************************************************************************/
+/*  test_tcp_server.h                                                     */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef TEST_TCP_SERVER_H
+#define TEST_TCP_SERVER_H
+
+#include "core/io/stream_peer_tcp.h"
+#include "core/io/tcp_server.h"
+#include "tests/test_macros.h"
+
+namespace TestTCPServer {
+
+const int PORT = 12345;
+const IPAddress LOCALHOST("127.0.0.1");
+const uint32_t SLEEP_DURATION = 1000;
+const uint64_t MAX_WAIT_USEC = 100000;
+
+Ref<TCPServer> create_server(const IPAddress &p_address, int p_port) {
+	Ref<TCPServer> server;
+	server.instantiate();
+
+	REQUIRE_EQ(server->listen(PORT, LOCALHOST), Error::OK);
+	REQUIRE(server->is_listening());
+	CHECK_FALSE(server->is_connection_available());
+
+	return server;
+}
+
+Ref<StreamPeerTCP> create_client(const IPAddress &p_address, int p_port) {
+	Ref<StreamPeerTCP> client;
+	client.instantiate();
+
+	REQUIRE_EQ(client->connect_to_host(LOCALHOST, PORT), Error::OK);
+	CHECK_EQ(client->get_connected_host(), LOCALHOST);
+	CHECK_EQ(client->get_connected_port(), PORT);
+	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTING);
+
+	return client;
+}
+
+Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
+	// Required to get the connection properly established.
+	const uint64_t time = OS::get_singleton()->get_ticks_usec();
+	while (!p_server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
+		OS::get_singleton()->delay_usec(SLEEP_DURATION);
+	}
+
+	REQUIRE(p_server->is_connection_available());
+	Ref<StreamPeerTCP> client_from_server = p_server->take_connection();
+	REQUIRE(client_from_server.is_valid());
+	CHECK_EQ(client_from_server->get_connected_host(), LOCALHOST);
+	CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_CONNECTED);
+
+	return client_from_server;
+}
+
+Error poll(Ref<StreamPeerTCP> p_client) {
+	const uint64_t time = OS::get_singleton()->get_ticks_usec();
+	Error err = p_client->poll();
+	while (err != Error::OK && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
+		err = p_client->poll();
+		OS::get_singleton()->delay_usec(SLEEP_DURATION);
+	}
+	return err;
+}
+
+TEST_CASE("[TCPServer] Instantiation") {
+	Ref<TCPServer> server;
+	server.instantiate();
+
+	REQUIRE(server.is_valid());
+	CHECK_EQ(false, server->is_listening());
+}
+
+TEST_CASE("[TCPServer] Accept a connection and receive/send data") {
+	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
+	Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
+	Ref<StreamPeerTCP> client_from_server = accept_connection(server);
+
+	REQUIRE_EQ(poll(client), Error::OK);
+	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
+
+	// Sending data from client to server.
+	const String hello_world = "Hello World!";
+	client->put_string(hello_world);
+	CHECK_EQ(client_from_server->get_string(), hello_world);
+
+	// Sending data from server to client.
+	const float pi = 3.1415;
+	client_from_server->put_float(pi);
+	CHECK_EQ(client->get_float(), pi);
+
+	client->disconnect_from_host();
+	server->stop();
+	CHECK_FALSE(server->is_listening());
+}
+
+TEST_CASE("[TCPServer] Handle multiple clients at the same time") {
+	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
+
+	Vector<Ref<StreamPeerTCP>> clients;
+	for (int i = 0; i < 5; i++) {
+		clients.push_back(create_client(LOCALHOST, PORT));
+	}
+
+	Vector<Ref<StreamPeerTCP>> clients_from_server;
+	for (int i = 0; i < clients.size(); i++) {
+		clients_from_server.push_back(accept_connection(server));
+	}
+
+	// Calling poll() to update client status.
+	for (Ref<StreamPeerTCP> &c : clients) {
+		REQUIRE_EQ(poll(c), Error::OK);
+	}
+
+	// Sending data from each client to server.
+	for (int i = 0; i < clients.size(); i++) {
+		String hello_client = "Hello " + itos(i);
+		clients[i]->put_string(hello_client);
+		CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
+	}
+
+	for (Ref<StreamPeerTCP> &c : clients) {
+		c->disconnect_from_host();
+	}
+	server->stop();
+}
+
+TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
+	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
+	Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
+	Ref<StreamPeerTCP> client_from_server = accept_connection(server);
+
+	REQUIRE_EQ(poll(client), Error::OK);
+	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
+
+	// Sending data from client to server.
+	const String hello_world = "Hello World!";
+	client->put_string(hello_world);
+	CHECK_EQ(client_from_server->get_string(), hello_world);
+
+	client->disconnect_from_host();
+	server->stop();
+	CHECK_FALSE(server->is_listening());
+
+	Ref<StreamPeerTCP> new_client = create_client(LOCALHOST, PORT);
+
+	// Required to get the connection properly established.
+	uint64_t time = OS::get_singleton()->get_ticks_usec();
+	while (!server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
+		OS::get_singleton()->delay_usec(SLEEP_DURATION);
+	}
+
+	CHECK_FALSE(server->is_connection_available());
+
+	time = OS::get_singleton()->get_ticks_usec();
+	Error err = new_client->poll();
+	while (err != Error::OK && err != Error::ERR_CONNECTION_ERROR && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
+		err = new_client->poll();
+		OS::get_singleton()->delay_usec(SLEEP_DURATION);
+	}
+	REQUIRE((err == Error::OK || err == Error::ERR_CONNECTION_ERROR));
+	StreamPeerTCP::Status status = new_client->get_status();
+	CHECK((status == StreamPeerTCP::STATUS_CONNECTING || status == StreamPeerTCP::STATUS_ERROR));
+
+	new_client->disconnect_from_host();
+}
+
+TEST_CASE("[TCPServer] Should disconnect client") {
+	Ref<TCPServer> server = create_server(LOCALHOST, PORT);
+	Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
+	Ref<StreamPeerTCP> client_from_server = accept_connection(server);
+
+	REQUIRE_EQ(poll(client), Error::OK);
+	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
+
+	// Sending data from client to server.
+	const String hello_world = "Hello World!";
+	client->put_string(hello_world);
+	CHECK_EQ(client_from_server->get_string(), hello_world);
+
+	client_from_server->disconnect_from_host();
+	server->stop();
+	CHECK_FALSE(server->is_listening());
+
+	client->put_string(hello_world);
+	REQUIRE_EQ(poll(client), Error::OK);
+	CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
+}
+
+} // namespace TestTCPServer
+
+#endif // TEST_TCP_SERVER_H

+ 1 - 0
tests/test_main.cpp

@@ -55,6 +55,7 @@
 #include "tests/core/io/test_resource.h"
 #include "tests/core/io/test_stream_peer.h"
 #include "tests/core/io/test_stream_peer_buffer.h"
+#include "tests/core/io/test_tcp_server.h"
 #include "tests/core/io/test_udp_server.h"
 #include "tests/core/io/test_xml_parser.h"
 #include "tests/core/math/test_aabb.h"