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Revert "Rework scene preview thumbnails"

This reverts commit 08343189dc89678bfbb108c78ae923b66d5949af.

While the feature is great, a number of issues have been found with the
implementation, and we need more time to resolve them.

So we roll this back for 4.5, to rework the feature for a later Godot
release.
Rémi Verschelde 1 月之前
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45533589e4

+ 0 - 1
doc/classes/EditorInterface.xml

@@ -428,7 +428,6 @@
 			<param index="1" name="with_preview" type="bool" default="true" />
 			<description>
 				Saves the currently active scene as a file at [param path].
-				[b]Note:[/b] The [param with_preview] parameter has no effect.
 			</description>
 		</method>
 		<method name="select_file">

+ 155 - 0
editor/editor_interface.cpp

@@ -52,6 +52,9 @@
 #include "editor/property_selector.h"
 #include "editor/themes/editor_scale.h"
 #include "main/main.h"
+#include "plugins/editor_preview_plugins.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
 #include "scene/gui/box_container.h"
 #include "scene/gui/control.h"
 #include "scene/main/window.h"
@@ -100,6 +103,27 @@ EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const {
 	return EditorUndoRedoManager::get_singleton();
 }
 
+AABB EditorInterface::_calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb) {
+	MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
+	if (mesh_node && mesh_node->get_mesh().is_valid()) {
+		Transform3D accum_xform;
+		Node3D *base = mesh_node;
+		while (base) {
+			accum_xform = base->get_transform() * accum_xform;
+			base = Object::cast_to<Node3D>(base->get_parent());
+		}
+
+		AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
+		p_scene_aabb.merge_with(aabb);
+	}
+
+	for (int i = 0; i < p_node->get_child_count(); i++) {
+		p_scene_aabb = _calculate_aabb_for_scene(p_node->get_child(i), p_scene_aabb);
+	}
+
+	return p_scene_aabb;
+}
+
 TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
 	Vector<Ref<Mesh>> meshes;
 
@@ -205,6 +229,137 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
 	return textures;
 }
 
+void EditorInterface::make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size) {
+	ERR_FAIL_NULL_MSG(p_scene, "The provided scene is null.");
+	ERR_FAIL_COND_MSG(p_scene->is_inside_tree(), "The scene must not be inside the tree.");
+	ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be called from the editor.");
+	ERR_FAIL_NULL_MSG(EditorNode::get_singleton(), "EditorNode doesn't exist.");
+
+	SubViewport *sub_viewport_node = memnew(SubViewport);
+	AABB scene_aabb;
+	scene_aabb = _calculate_aabb_for_scene(p_scene, scene_aabb);
+
+	sub_viewport_node->set_update_mode(SubViewport::UPDATE_ALWAYS);
+	sub_viewport_node->set_size(Vector2i(p_preview_size, p_preview_size));
+	sub_viewport_node->set_transparent_background(false);
+	Ref<World3D> world;
+	world.instantiate();
+	sub_viewport_node->set_world_3d(world);
+
+	EditorNode::get_singleton()->add_child(sub_viewport_node);
+	Ref<Environment> env;
+	env.instantiate();
+	env->set_background(Environment::BG_CLEAR_COLOR);
+
+	Ref<CameraAttributesPractical> camera_attributes;
+	camera_attributes.instantiate();
+
+	Node3D *root = memnew(Node3D);
+	root->set_name("Root");
+	sub_viewport_node->add_child(root);
+
+	Camera3D *camera = memnew(Camera3D);
+	camera->set_environment(env);
+	camera->set_attributes(camera_attributes);
+	camera->set_name("Camera3D");
+	root->add_child(camera);
+	camera->set_current(true);
+
+	camera->set_position(Vector3(0.0, 0.0, 3.0));
+
+	DirectionalLight3D *light = memnew(DirectionalLight3D);
+	light->set_name("Light");
+	DirectionalLight3D *light2 = memnew(DirectionalLight3D);
+	light2->set_name("Light2");
+	light2->set_color(Color(0.7, 0.7, 0.7, 1.0));
+
+	root->add_child(light);
+	root->add_child(light2);
+
+	sub_viewport_node->add_child(p_scene);
+
+	// Calculate the camera and lighting position based on the size of the scene.
+	Vector3 center = scene_aabb.get_center();
+	float camera_size = scene_aabb.get_longest_axis_size();
+
+	const float cam_rot_x = -Math::PI / 4;
+	const float cam_rot_y = -Math::PI / 4;
+
+	camera->set_orthogonal(camera_size * 2.0, 0.0001, camera_size * 2.0);
+
+	Transform3D xf;
+	xf.basis = Basis(Vector3(0, 1, 0), cam_rot_y) * Basis(Vector3(1, 0, 0), cam_rot_x);
+	xf.origin = center;
+	xf.translate_local(0, 0, camera_size);
+
+	camera->set_transform(xf);
+
+	Transform3D xform;
+	xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math::PI / 6);
+	xform.basis = Basis().rotated(Vector3(1, 0, 0), Math::PI / 6) * xform.basis;
+
+	light->set_transform(xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
+	light2->set_transform(xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
+
+	// Update the renderer to get the screenshot.
+	DisplayServer::get_singleton()->process_events();
+	Main::iteration();
+	Main::iteration();
+
+	// Get the texture.
+	Ref<Texture2D> texture = sub_viewport_node->get_texture();
+	ERR_FAIL_COND_MSG(texture.is_null(), "Failed to get texture from sub_viewport_node.");
+
+	// Remove the initial scene node.
+	sub_viewport_node->remove_child(p_scene);
+
+	// Cleanup the viewport.
+	if (sub_viewport_node) {
+		if (sub_viewport_node->get_parent()) {
+			sub_viewport_node->get_parent()->remove_child(sub_viewport_node);
+		}
+		sub_viewport_node->queue_free();
+		sub_viewport_node = nullptr;
+	}
+
+	// Now generate the cache image.
+	Ref<Image> img = texture->get_image();
+	if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
+		img = img->duplicate();
+
+		int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
+		preview_size *= EDSCALE;
+
+		int vp_size = MIN(img->get_width(), img->get_height());
+		int x = (img->get_width() - vp_size) / 2;
+		int y = (img->get_height() - vp_size) / 2;
+
+		if (vp_size < preview_size) {
+			img->crop_from_point(x, y, vp_size, vp_size);
+		} else {
+			int ratio = vp_size / preview_size;
+			int size = preview_size * MAX(1, ratio / 2);
+
+			x = (img->get_width() - size) / 2;
+			y = (img->get_height() - size) / 2;
+
+			img->crop_from_point(x, y, size, size);
+			img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
+		}
+		img->convert(Image::FORMAT_RGB8);
+
+		String temp_path = EditorPaths::get_singleton()->get_cache_dir();
+		String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
+		cache_base = temp_path.path_join("resthumb-" + cache_base);
+
+		post_process_preview(img);
+		img->save_png(cache_base + ".png");
+	}
+
+	EditorResourcePreview::get_singleton()->check_for_invalidation(p_path);
+	EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed"));
+}
+
 void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
 	EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
 }

+ 3 - 0
editor/editor_interface.h

@@ -79,7 +79,9 @@ class EditorInterface : public Object {
 	void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
 
 	// Editor tools.
+
 	TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
+	AABB _calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb);
 
 protected:
 	static void _bind_methods();
@@ -108,6 +110,7 @@ public:
 	EditorUndoRedoManager *get_editor_undo_redo() const;
 
 	Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
+	void make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size);
 
 	void set_plugin_enabled(const String &p_plugin, bool p_enabled);
 	bool is_plugin_enabled(const String &p_plugin) const;

+ 95 - 23
editor/editor_node.cpp

@@ -1901,6 +1901,91 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) {
 	}
 }
 
+void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
+	save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 4));
+
+	if (editor_data.get_edited_scene_root() != nullptr) {
+		save_scene_progress->step(TTR("Analyzing"), 0);
+
+		int c2d = 0;
+		int c3d = 0;
+
+		_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
+
+		save_scene_progress->step(TTR("Creating Thumbnail"), 1);
+		// Current view?
+
+		Ref<Image> img;
+		// If neither 3D or 2D nodes are present, make a 1x1 black texture.
+		// We cannot fallback on the 2D editor, because it may not have been used yet,
+		// which would result in an invalid texture.
+		if (c3d == 0 && c2d == 0) {
+			img.instantiate();
+			img->initialize_data(1, 1, false, Image::FORMAT_RGB8);
+		} else if (c3d < c2d) {
+			Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
+			if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
+				img = viewport_texture->get_image();
+			}
+		} else {
+			// The 3D editor may be disabled as a feature, but scenes can still be opened.
+			// This check prevents the preview from regenerating in case those scenes are then saved.
+			// The preview will be generated if no feature profile is set (as the 3D editor is enabled by default).
+			Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
+			if (profile.is_null() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+				img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
+			}
+		}
+
+		if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
+			img = img->duplicate();
+
+			save_scene_progress->step(TTR("Creating Thumbnail"), 3);
+
+			int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
+			preview_size *= EDSCALE;
+
+			// Consider a square region.
+			int vp_size = MIN(img->get_width(), img->get_height());
+			int x = (img->get_width() - vp_size) / 2;
+			int y = (img->get_height() - vp_size) / 2;
+
+			if (vp_size < preview_size) {
+				// Just square it.
+				img->crop_from_point(x, y, vp_size, vp_size);
+			} else {
+				int ratio = vp_size / preview_size;
+				int size = preview_size * MAX(1, ratio / 2);
+
+				x = (img->get_width() - size) / 2;
+				y = (img->get_height() - size) / 2;
+
+				img->crop_from_point(x, y, size, size);
+				img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
+			}
+			img->convert(Image::FORMAT_RGB8);
+
+			// Save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5.
+			String temp_path = EditorPaths::get_singleton()->get_cache_dir();
+			String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
+			cache_base = temp_path.path_join("resthumb-" + cache_base);
+
+			// Does not have it, try to load a cached thumbnail.
+			post_process_preview(img);
+			img->save_png(cache_base + ".png");
+		}
+	}
+
+	save_scene_progress->step(TTR("Saving Scene"), 4);
+	_save_scene(p_file, p_idx);
+
+	if (!singleton->cmdline_mode) {
+		EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
+	}
+
+	_close_save_scene_progress();
+}
+
 void EditorNode::_close_save_scene_progress() {
 	memdelete_notnull(save_scene_progress);
 	save_scene_progress = nullptr;
@@ -2031,18 +2116,13 @@ void EditorNode::_save_scene(String p_file, int idx) {
 
 	Node *scene = editor_data.get_edited_scene_root(idx);
 
-	save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 3));
-	save_scene_progress->step(TTR("Analyzing"), 0);
-
 	if (!scene) {
 		show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
-		_close_save_scene_progress();
 		return;
 	}
 
 	if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
 		show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
-		_close_save_scene_progress();
 		return;
 	}
 
@@ -2054,8 +2134,6 @@ void EditorNode::_save_scene(String p_file, int idx) {
 	_reset_animation_mixers(scene, &anim_backups);
 	_save_editor_states(p_file, idx);
 
-	save_scene_progress->step(TTR("Packing Scene"), 1);
-
 	Ref<PackedScene> sdata;
 
 	if (ResourceCache::has(p_file)) {
@@ -2076,12 +2154,9 @@ void EditorNode::_save_scene(String p_file, int idx) {
 
 	if (err != OK) {
 		show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK"));
-		_close_save_scene_progress();
 		return;
 	}
 
-	save_scene_progress->step(TTR("Saving scene"), 2);
-
 	int flg = 0;
 	if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
 		flg |= ResourceSaver::FLAG_COMPRESS;
@@ -2094,8 +2169,6 @@ void EditorNode::_save_scene(String p_file, int idx) {
 	emit_signal(SNAME("scene_saved"), p_file);
 	editor_data.notify_scene_saved(p_file);
 
-	save_scene_progress->step(TTR("Saving external resources"), 3);
-
 	_save_external_resources();
 	saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.
 	editor_data.save_editor_external_data();
@@ -2120,7 +2193,6 @@ void EditorNode::_save_scene(String p_file, int idx) {
 
 	scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
 	_update_unsaved_cache();
-	_close_save_scene_progress();
 }
 
 void EditorNode::save_all_scenes() {
@@ -2160,7 +2232,7 @@ void EditorNode::try_autosave() {
 		Node *scene = editor_data.get_edited_scene_root();
 
 		if (scene && !scene->get_scene_file_path().is_empty()) { // Only autosave if there is a scene and if it has a path.
-			_save_scene(scene->get_scene_file_path());
+			_save_scene_with_preview(scene->get_scene_file_path());
 		}
 	}
 	_menu_option(SCENE_SAVE_ALL_SCENES);
@@ -2188,7 +2260,7 @@ void EditorNode::_save_all_scenes() {
 		}
 
 		if (i == editor_data.get_edited_scene()) {
-			_save_scene(scene_path);
+			_save_scene_with_preview(scene_path);
 		} else {
 			_save_scene(scene_path, i);
 		}
@@ -2282,7 +2354,7 @@ void EditorNode::_dialog_action(String p_file) {
 				}
 
 				save_default_environment();
-				_save_scene(p_file, scene_idx);
+				_save_scene_with_preview(p_file, scene_idx);
 				_add_to_recent_scenes(p_file);
 				save_editor_layout_delayed();
 
@@ -2303,7 +2375,7 @@ void EditorNode::_dialog_action(String p_file) {
 		case SAVE_AND_RUN: {
 			if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
 				save_default_environment();
-				_save_scene(p_file);
+				_save_scene_with_preview(p_file);
 				project_run_bar->play_custom_scene(p_file);
 			}
 		} break;
@@ -2314,7 +2386,7 @@ void EditorNode::_dialog_action(String p_file) {
 
 			if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
 				save_default_environment();
-				_save_scene(p_file);
+				_save_scene_with_preview(p_file);
 				project_run_bar->play_main_scene((bool)pick_main_scene->get_meta("from_native", false));
 			}
 		} break;
@@ -2428,7 +2500,7 @@ void EditorNode::_dialog_action(String p_file) {
 		default: {
 			// Save scene?
 			if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
-				_save_scene(p_file);
+				_save_scene_with_preview(p_file);
 			}
 
 		} break;
@@ -2978,9 +3050,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 			if (scene && !scene->get_scene_file_path().is_empty()) {
 				if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
 					if (scene_idx != editor_data.get_edited_scene()) {
-						_save_scene(scene->get_scene_file_path(), scene_idx);
+						_save_scene_with_preview(scene->get_scene_file_path(), scene_idx);
 					} else {
-						_save_scene(scene->get_scene_file_path());
+						_save_scene_with_preview(scene->get_scene_file_path());
 					}
 
 					if (scene_idx != -1) {
@@ -3150,7 +3222,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 					confirmation_button->grab_focus();
 					break;
 				} else {
-					_save_scene(scene_filename);
+					_save_scene_with_preview(scene_filename);
 				}
 			}
 
@@ -7543,7 +7615,7 @@ EditorNode::EditorNode() {
 	ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
 
 	SceneState::set_instantiation_warning_notify_func([](const String &p_warning) {
-		callable_mp_static(EditorNode::add_io_warning).call_deferred(p_warning);
+		add_io_warning(p_warning);
 		callable_mp(EditorInterface::get_singleton(), &EditorInterface::mark_scene_as_unsaved).call_deferred();
 	});
 

+ 6 - 2
editor/editor_node.h

@@ -648,6 +648,7 @@ private:
 	bool _is_scene_unsaved(int p_idx);
 
 	void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
+	void _save_scene_with_preview(String p_file, int p_idx = -1);
 	void _close_save_scene_progress();
 
 	bool _find_scene_in_use(Node *p_node, const String &p_path) const;
@@ -944,8 +945,11 @@ public:
 	Control *get_gui_base() { return gui_base; }
 
 	void save_scene_to_path(String p_file, bool p_with_preview = true) {
-		// p_with_preview has no effect, now generates preview at EditorPackedScenePreviewPlugin
-		_save_scene(p_file);
+		if (p_with_preview) {
+			_save_scene_with_preview(p_file);
+		} else {
+			_save_scene(p_file);
+		}
 	}
 
 	bool close_scene();

+ 22 - 81
editor/editor_resource_preview.cpp

@@ -97,9 +97,7 @@ void EditorResourcePreviewGenerator::DrawRequester::request_and_wait(RID p_viewp
 	Callable request_vp_update_once = callable_mp(RS::get_singleton(), &RS::viewport_set_update_mode).bind(p_viewport, RS::VIEWPORT_UPDATE_ONCE);
 
 	if (EditorResourcePreview::get_singleton()->is_threaded()) {
-		if (!RS::get_singleton()->is_connected(SNAME("frame_pre_draw"), request_vp_update_once)) {
-			RS::get_singleton()->connect(SNAME("frame_pre_draw"), request_vp_update_once, Object::CONNECT_ONE_SHOT);
-		}
+		RS::get_singleton()->connect(SNAME("frame_pre_draw"), request_vp_update_once, Object::CONNECT_ONE_SHOT);
 		RS::get_singleton()->request_frame_drawn_callback(callable_mp(this, &EditorResourcePreviewGenerator::DrawRequester::_post_semaphore));
 
 		semaphore.wait();
@@ -129,12 +127,8 @@ Variant EditorResourcePreviewGenerator::DrawRequester::_post_semaphore() {
 	return Variant(); // Needed because of how the callback is used.
 }
 
-bool EditorResourcePreview::can_run_on_thread() const {
-	return RSG::rasterizer->can_create_resources_async();
-}
-
 bool EditorResourcePreview::is_threaded() const {
-	return thread.is_started();
+	return RSG::rasterizer->can_create_resources_async();
 }
 
 void EditorResourcePreview::_thread_func(void *ud) {
@@ -275,14 +269,11 @@ void EditorResourcePreview::_iterate() {
 
 	QueueItem item = queue.front()->get();
 	queue.pop_front();
-	singleton->processing_item = item;
-	singleton->last_process_msec = OS::get_singleton()->get_ticks_msec();
 
 	if (cache.has(item.path)) {
 		Item cached_item = cache[item.path];
 		// Already has it because someone loaded it, just let it know it's ready.
 		_preview_ready(item.path, cached_item.last_hash, cached_item.preview, cached_item.small_preview, item.id, item.function, item.userdata, cached_item.preview_metadata);
-		singleton->processing_item = QueueItem();
 		preview_mutex.unlock();
 		return;
 	}
@@ -298,9 +289,6 @@ void EditorResourcePreview::_iterate() {
 		Dictionary preview_metadata;
 		_generate_preview(texture, small_texture, item, String(), preview_metadata);
 		_preview_ready(item.path, item.resource->hash_edited_version_for_preview(), texture, small_texture, item.id, item.function, item.userdata, preview_metadata);
-		preview_mutex.lock();
-		singleton->processing_item = QueueItem();
-		preview_mutex.unlock();
 		return;
 	}
 
@@ -339,7 +327,7 @@ void EditorResourcePreview::_iterate() {
 			cache_valid = false;
 			f.unref();
 		} else if (last_modtime != modtime) {
-			String last_md5 = hash;
+			String last_md5 = f->get_line();
 			String md5 = FileAccess::get_md5(item.path);
 			f.unref();
 
@@ -389,9 +377,6 @@ void EditorResourcePreview::_iterate() {
 		}
 	}
 	_preview_ready(item.path, 0, texture, small_texture, item.id, item.function, item.userdata, preview_metadata);
-	preview_mutex.lock();
-	singleton->processing_item = QueueItem();
-	preview_mutex.unlock();
 }
 
 void EditorResourcePreview::_write_preview_cache(Ref<FileAccess> p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, const String &p_hash, const Dictionary &p_metadata) {
@@ -428,57 +413,11 @@ void EditorResourcePreview::_idle_callback() {
 		return;
 	}
 
-	singleton->_update_progress_bar();
-
-	// Ensure to process one item at a time
-	singleton->preview_mutex.lock();
-	bool processing = singleton->processing_item.path != "";
-	singleton->preview_mutex.unlock();
-	if (processing) {
-		return;
+	// Process preview tasks, trying to leave a little bit of responsiveness worst case.
+	uint64_t start = OS::get_singleton()->get_ticks_msec();
+	while (!singleton->queue.is_empty() && OS::get_singleton()->get_ticks_msec() - start < 100) {
+		singleton->_iterate();
 	}
-
-	singleton->_iterate();
-}
-
-EditorProgress *EditorResourcePreview::thumbnail_progress = nullptr; // it's static
-
-void EditorResourcePreview::_update_progress_bar() {
-	DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id()); // Progress bar can only be updated in main thread
-
-	// Return if nothing is happening
-	if (singleton->queue.is_empty() && thumbnail_progress == nullptr) {
-		singleton->progress_total_steps = -1;
-		return;
-	}
-
-	// Create progress bar if not present
-	if (!singleton->queue.is_empty() && thumbnail_progress == nullptr && singleton->progress_total_steps == -1) {
-		singleton->progress_total_steps = singleton->queue.size();
-		thumbnail_progress = memnew(EditorProgress("generate_thumbnails", "Generate Thumbnails", singleton->progress_total_steps));
-	}
-
-	// Update progress bar
-	if (!singleton->queue.is_empty() && thumbnail_progress != nullptr) {
-		// The full path could be too long to display, show only the file name
-		String queue_file;
-		if (singleton->queue.front()->get().path.count("/") > 1) {
-			queue_file = singleton->queue.front()->get().path.rsplit("/", true, 1)[1];
-		}
-		int queue_steps = singleton->progress_total_steps - singleton->queue.size();
-		int queue_total = singleton->progress_total_steps;
-		String msg = vformat("%s (%d/%d)", queue_file, queue_steps, queue_total);
-
-		// Don't force update or will stuck in infinite loop at _idle_callback(), since ProgressDialog::task_step() iterates the main loop
-		thumbnail_progress->step(msg, queue_steps, false);
-	}
-
-	// Destroy progress bar when queue empty
-	if (singleton->queue.is_empty() && thumbnail_progress != nullptr) {
-		memdelete(thumbnail_progress);
-		thumbnail_progress = nullptr;
-	}
-	return;
 }
 
 void EditorResourcePreview::_update_thumbnail_sizes() {
@@ -617,7 +556,7 @@ void EditorResourcePreview::start() {
 		return;
 	}
 
-	if (can_run_on_thread()) {
+	if (is_threaded()) {
 		ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
 		thread.start(_thread_func, this);
 	} else {
@@ -629,21 +568,23 @@ void EditorResourcePreview::start() {
 
 void EditorResourcePreview::stop() {
 	if (is_threaded()) {
-		exiting.set();
-		preview_sem.post();
+		if (thread.is_started()) {
+			exiting.set();
+			preview_sem.post();
 
-		for (int i = 0; i < preview_generators.size(); i++) {
-			preview_generators.write[i]->abort();
-		}
+			for (int i = 0; i < preview_generators.size(); i++) {
+				preview_generators.write[i]->abort();
+			}
 
-		while (!exited.is_set()) {
-			// Sync pending work.
-			OS::get_singleton()->delay_usec(10000);
-			RenderingServer::get_singleton()->sync();
-			MessageQueue::get_singleton()->flush();
-		}
+			while (!exited.is_set()) {
+				// Sync pending work.
+				OS::get_singleton()->delay_usec(10000);
+				RenderingServer::get_singleton()->sync();
+				MessageQueue::get_singleton()->flush();
+			}
 
-		thread.wait_to_finish();
+			thread.wait_to_finish();
+		}
 	}
 }
 

+ 1 - 8
editor/editor_resource_preview.h

@@ -33,7 +33,6 @@
 #include "core/os/semaphore.h"
 #include "core/os/thread.h"
 #include "core/templates/safe_refcount.h"
-#include "editor/editor_node.h"
 #include "scene/main/node.h"
 
 class ImageTexture;
@@ -74,7 +73,7 @@ public:
 class EditorResourcePreview : public Node {
 	GDCLASS(EditorResourcePreview, Node);
 
-	inline static constexpr int CURRENT_METADATA_VERSION = 2; // Increment this number to invalidate all previews.
+	static constexpr int CURRENT_METADATA_VERSION = 1; // Increment this number to invalidate all previews.
 	inline static EditorResourcePreview *singleton = nullptr;
 
 	struct QueueItem {
@@ -92,10 +91,6 @@ class EditorResourcePreview : public Node {
 	Thread thread;
 	SafeFlag exiting;
 	SafeFlag exited;
-	QueueItem processing_item;
-	int last_process_msec = -1;
-	int progress_total_steps = -1;
-	static EditorProgress *thumbnail_progress;
 
 	struct Item {
 		Ref<Texture2D> preview;
@@ -116,7 +111,6 @@ class EditorResourcePreview : public Node {
 	void _thread(); // For rendering drivers supporting async texture creation.
 	static void _idle_callback(); // For other rendering drivers (i.e., OpenGL).
 	void _iterate();
-	void _update_progress_bar();
 
 	void _write_preview_cache(Ref<FileAccess> p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, const String &p_hash, const Dictionary &p_metadata);
 	void _read_preview_cache(Ref<FileAccess> p_file, int *r_thumbnail_size, bool *r_has_small_texture, uint64_t *r_modified_time, String *r_hash, Dictionary *r_metadata, bool *r_outdated);
@@ -151,7 +145,6 @@ public:
 
 	void start();
 	void stop();
-	bool can_run_on_thread() const;
 	bool is_threaded() const;
 
 	EditorResourcePreview();

+ 11 - 0
editor/import/3d/resource_importer_scene.cpp

@@ -34,6 +34,7 @@
 #include "core/io/dir_access.h"
 #include "core/io/resource_saver.h"
 #include "core/object/script_language.h"
+#include "editor/editor_interface.h"
 #include "editor/editor_node.h"
 #include "editor/editor_settings.h"
 #include "editor/import/3d/scene_import_settings.h"
@@ -2955,6 +2956,15 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
 	}
 }
 
+void ResourceImporterScene::_generate_editor_preview_for_scene(const String &p_path, Node *p_scene) {
+	if (!Engine::get_singleton()->is_editor_hint()) {
+		return;
+	}
+	ERR_FAIL_COND_MSG(p_path.is_empty(), "Path is empty, cannot generate preview.");
+	ERR_FAIL_NULL_MSG(p_scene, "Scene is null, cannot generate preview.");
+	EditorInterface::get_singleton()->make_scene_preview(p_path, p_scene, 1024);
+}
+
 Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
 	Ref<EditorSceneFormatImporter> importer;
 	String ext = p_source_file.get_extension().to_lower();
@@ -3342,6 +3352,7 @@ Error ResourceImporterScene::import(ResourceUID::ID p_source_id, const String &p
 		print_verbose("Saving scene to: " + p_save_path + ".scn");
 		err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
 		ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
+		_generate_editor_preview_for_scene(p_source_file, scene);
 	} else {
 		ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown scene import type: " + _scene_import_type);
 	}

+ 1 - 0
editor/import/3d/resource_importer_scene.h

@@ -232,6 +232,7 @@ class ResourceImporterScene : public ResourceImporter {
 	};
 
 	void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
+	void _generate_editor_preview_for_scene(const String &p_path, Node *p_scene);
 
 	String _scene_import_type = "PackedScene";
 

+ 13 - 717
editor/plugins/editor_preview_plugins.cpp

@@ -34,28 +34,9 @@
 #include "core/io/image.h"
 #include "core/io/resource_loader.h"
 #include "core/object/script_language.h"
-#include "editor/editor_node.h"
 #include "editor/editor_paths.h"
 #include "editor/editor_settings.h"
 #include "editor/themes/editor_scale.h"
-#include "main/main.h"
-#include "modules/gridmap/grid_map.h"
-#include "scene/2d/animated_sprite_2d.h"
-#include "scene/2d/camera_2d.h"
-#include "scene/2d/line_2d.h"
-#include "scene/2d/mesh_instance_2d.h"
-#include "scene/2d/multimesh_instance_2d.h"
-#include "scene/2d/physics/touch_screen_button.h"
-#include "scene/2d/polygon_2d.h"
-#include "scene/2d/sprite_2d.h"
-#include "scene/2d/tile_map_layer.h"
-#include "scene/3d/cpu_particles_3d.h"
-#include "scene/3d/gpu_particles_3d.h"
-#include "scene/3d/light_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/gui/option_button.h"
-#include "scene/main/viewport.h"
-#include "scene/main/window.h"
 #include "scene/resources/atlas_texture.h"
 #include "scene/resources/bit_map.h"
 #include "scene/resources/font.h"
@@ -63,7 +44,6 @@
 #include "scene/resources/image_texture.h"
 #include "scene/resources/material.h"
 #include "scene/resources/mesh.h"
-#include "scene/resources/world_2d.h"
 #include "servers/audio/audio_stream.h"
 
 void post_process_preview(Ref<Image> p_image) {
@@ -303,11 +283,6 @@ bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
 
 ///////////////////////////////////////////////////////////////////////////
 
-void EditorPackedScenePreviewPlugin::abort() {
-	draw_requester.abort();
-	aborted = true;
-}
-
 bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
 	return ClassDB::is_parent_class(p_type, "PackedScene");
 }
@@ -317,701 +292,28 @@ Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_f
 }
 
 Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
-	ERR_FAIL_COND_V_MSG(!Engine::get_singleton()->is_editor_hint(), Ref<Texture2D>(), "This function can only be called from the editor.");
-	ERR_FAIL_NULL_V_MSG(EditorNode::get_singleton(), Ref<Texture2D>(), "EditorNode doesn't exist.");
-
-	// Lower abort flag
-	aborted = false;
-
-	Error load_error;
-	Ref<PackedScene> pack = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE, &load_error); // no more cache issues?
-	if (load_error != OK) {
-		print_error(vformat("Failed to generate scene thumbnail for %s : Loaded with error code %d", p_path, int(load_error)));
-		return Ref<Texture2D>();
-	}
-	if (pack.is_null()) {
-		print_error(vformat("Failed to generate scene thumbnail for %s : Invalid scene file", p_path));
-		return Ref<Texture2D>();
-	}
+	String temp_path = EditorPaths::get_singleton()->get_cache_dir();
+	String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
+	cache_base = temp_path.path_join("resthumb-" + cache_base);
 
-	bool _scene_setup_success = _setup_packed_scene(pack); // We don't want tool scripts to fire off when generating previews
-	if (!_scene_setup_success) {
-		print_error(vformat("Failed to generate scene thumbnail for %s : error in setting up preview scene, thus not safe to create thumbnail image", p_path));
-		return Ref<Texture2D>();
-	}
+	//does not have it, try to load a cached thumbnail
 
-	Node *p_scene = pack->instantiate(); // The instantiated preview scene
+	String path = cache_base + ".png";
 
-	// Prohibit Viewport class as root when generating thumbnails
-	if (Object::cast_to<Viewport>(p_scene)) {
-		p_scene->queue_free();
+	if (!FileAccess::exists(path)) {
 		return Ref<Texture2D>();
 	}
 
-	int count_2d = 0;
-	int count_3d = 0;
-	int count_light_3d = 0;
-	_count_node_types(p_scene, count_2d, count_3d, count_light_3d);
-
-	if (count_3d > 0) { // Is 3d scene
-		// Setup preview viewport
-		SubViewport *sub_viewport = memnew(SubViewport);
-		sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_DISABLED);
-
-		sub_viewport->set_size(Size2i(Math::round(p_size.x), Math::round(p_size.y)));
-		sub_viewport->set_transparent_background(false);
-		sub_viewport->set_disable_3d(false);
-
-		if (p_size.x < 2048 && p_size.y < 2048) { // Universal baseline for textures in Godot 4 is 4K
-			sub_viewport->set_scaling_3d_scale(2.0); // Supersampling x2
-		}
-
-		if (RS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
-			sub_viewport->set_msaa_3d(Viewport::MSAA::MSAA_8X);
-		}
-
-		Ref<Environment> environment;
-		Color default_clear_color = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
-		environment.instantiate();
-		environment->set_background(Environment::BGMode::BG_CLEAR_COLOR);
-		environment->set_bg_color(default_clear_color);
-		Ref<World3D> world_3d;
-		sub_viewport->set_world_3d(world_3d);
-		sub_viewport->set_use_own_world_3d(true);
-
-		Camera3D *camera_3d = memnew(Camera3D);
-
-		sub_viewport->add_child(camera_3d);
-		camera_3d->set_perspective(preview_3d_fov, 0.05, 10000.0);
-
-		// Add scene to viewport
-		_setup_scene_3d(p_scene);
-		sub_viewport->add_child(p_scene);
-
-		// Setup preview light
-		DirectionalLight3D *light_1 = nullptr;
-		DirectionalLight3D *light_2 = nullptr;
-
-		if (count_light_3d == 0) {
-			light_1 = memnew(DirectionalLight3D);
-			light_2 = memnew(DirectionalLight3D);
-			sub_viewport->add_child(light_1);
-			sub_viewport->add_child(light_2);
-			light_1->set_color(Color(1.0, 1.0, 1.0, 1.0));
-			light_2->set_color(Color(0.7, 0.7, 0.7, 1.0));
-			light_1->set_transform(Transform3D(Basis().rotated(Vector3(0, 1, 0), -Math::PI / 6), Vector3(0.0, 0.0, 0.0)));
-			light_2->set_transform(Transform3D(Basis().rotated(Vector3(1, 0, 0), -Math::PI / 6), Vector3(0.0, 0.0, 0.0)));
-		}
-
-		// Setup preview camera
-		AABB scene_aabb;
-		_calculate_scene_aabb(p_scene, scene_aabb);
-		float bound_sphere_radius = (scene_aabb.get_end() - scene_aabb.get_position()).length() / 2.0f;
-		if (bound_sphere_radius <= 0.0f) {
-			// The scene has zero volume, so just it give a literal
-			bound_sphere_radius = 1.0f;
-		}
-
-		float cam_distance = bound_sphere_radius / Math::tan(Math::deg_to_rad(preview_3d_fov) / 2.0f);
-		Transform3D thumbnail_cam_trans_3d;
-		thumbnail_cam_trans_3d.set_origin(scene_aabb.get_center() + Vector3(1.0f, 0.25f, 1.0f).normalized() * cam_distance);
-		thumbnail_cam_trans_3d.set_look_at(thumbnail_cam_trans_3d.origin, scene_aabb.get_center());
-
-		// Set camera to orthogonal if distance exceeds camera default far (large scene)
-		if (thumbnail_cam_trans_3d.origin.length() > camera_3d->get_far()) {
-			real_t distance = thumbnail_cam_trans_3d.origin.length();
-			camera_3d->set_orthogonal(distance / 2.0, distance / 1000.0, distance); // Approximately contains the whole scene
-		}
-
-		camera_3d->set_transform(thumbnail_cam_trans_3d);
-
-		// Attach the preview viewport to MainTree
-		sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_ONCE);
-		if (EditorResourcePreview::get_singleton()->is_threaded()) {
-			callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(sub_viewport, false, Node::InternalMode::INTERNAL_MODE_DISABLED);
-			callable_mp(camera_3d, &Camera3D::set_current).call_deferred(true);
-		} else {
-			EditorNode::get_singleton()->add_child(sub_viewport);
-			camera_3d->set_current(true);
-		}
-		_wait_frame();
-		draw_requester.request_and_wait(sub_viewport->get_viewport_rid());
-
-		if (aborted) {
-			sub_viewport->queue_free();
-			return Ref<Texture2D>();
-		}
-
-		// Retrieve thumbnail image
-		Ref<ImageTexture> thumbnail;
-		thumbnail = ImageTexture::create_from_image(sub_viewport->get_texture()->get_image());
-
-		// Clean up
-		sub_viewport->queue_free();
-
-		return thumbnail;
-	}
-
-	if (count_2d > 0) { // Is 2d scene
-		// If anyone want to rewrite this part to call RenderingServer directly, note that at the time of writing,
-		// there's a limitation where CanvasItem cannot be rendered outside of the tree.
-		// See CanvasItem::queue_redraw() and RenderingServer::draw()
-		int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
-		int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");
-
-		SubViewport *sub_viewport = memnew(SubViewport);
-		sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_DISABLED);
-		sub_viewport->set_disable_3d(true);
-		sub_viewport->set_transparent_background(false);
-		if (RS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
-			sub_viewport->set_msaa_2d(Viewport::MSAA::MSAA_8X);
-		}
-		sub_viewport->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
-		sub_viewport->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
-		Ref<World2D> world;
-		world.instantiate();
-		sub_viewport->set_world_2d(world);
-		sub_viewport->add_child(p_scene);
-
-		_setup_scene_2d(p_scene);
-		_hide_gui_in_scene(p_scene);
-
-		// Preview camera
-		Camera2D *camera = memnew(Camera2D);
-		sub_viewport->add_child(camera);
-		camera->set_enabled(true);
-
-		// Attach subviewport (following process needs scene to be in tree)
-		if (EditorResourcePreview::get_singleton()->is_threaded()) {
-			callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(sub_viewport, false, Node::InternalMode::INTERNAL_MODE_DISABLED);
-			callable_mp((Camera2D *)camera, &Camera2D::make_current).call_deferred();
-		} else {
-			EditorNode::get_singleton()->add_child(sub_viewport);
-			camera->make_current();
-		}
-		_wait_frame();
-
-		if (aborted) {
-			sub_viewport->queue_free();
-			return Ref<Texture2D>();
-		}
-
-		// Calculate scene rect
-		Rect2 scene_rect;
-		_calculate_scene_rect(p_scene, scene_rect);
-		Vector2 scene_true_center = scene_rect.get_center();
-
-		// Place camera 2D
-		camera->set_position(Point2(scene_true_center));
-
-		// Render viewport
-		uint16_t scene_rect_long = MAX(scene_rect.get_size().x, scene_rect.get_size().y);
-		if (scene_rect_long == 0) {
-			scene_rect_long = MAX(p_size.x, p_size.y); // Prevent 0 size rect (which causes error) and defaults to thumbnail size.
-		}
-		sub_viewport->set_size(p_size);
-		camera->set_zoom(Vector2(p_size.x / float(scene_rect_long), p_size.y / float(scene_rect_long)));
-		sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_ONCE);
-		_wait_frame();
-		draw_requester.request_and_wait(sub_viewport->get_viewport_rid());
-
-		if (aborted) {
-			sub_viewport->queue_free();
-			return Ref<Texture2D>();
-		}
-
-		// Retrieve thumbnail of 2D (No GUI)
-		Ref<ImageTexture> capture_2d = ImageTexture::create_from_image(sub_viewport->get_texture()->get_image());
-		capture_2d->get_image()->resize(p_size.x, p_size.y);
-		capture_2d->get_image()->convert(Image::Format::FORMAT_RGBA8); // ALPHA channel is required for image blending
-
-		// Prepare for gui render
-		callable_mp((Node *)sub_viewport, &Node::remove_child).call_deferred(p_scene);
-		p_scene->queue_free();
-		p_scene = pack->instantiate();
-		_setup_scene_2d(p_scene);
-		_hide_node_2d_in_scene(p_scene);
-		SubViewport *sub_viewport_gui = memnew(SubViewport);
-		sub_viewport_gui->set_size(Size2i(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")));
-		sub_viewport_gui->set_update_mode(SubViewport::UpdateMode::UPDATE_DISABLED);
-		sub_viewport_gui->set_transparent_background(true);
-		if (RS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
-			sub_viewport_gui->set_msaa_2d(Viewport::MSAA::MSAA_8X);
-		}
-		sub_viewport_gui->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
-		sub_viewport_gui->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
-		sub_viewport_gui->set_disable_3d(true);
-		sub_viewport_gui->add_child(p_scene);
-
-		// Render GUI
-		sub_viewport_gui->set_update_mode(SubViewport::UpdateMode::UPDATE_ONCE);
-		if (EditorResourcePreview::get_singleton()->is_threaded()) {
-			callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(sub_viewport_gui, false, Node::InternalMode::INTERNAL_MODE_DISABLED);
-		} else {
-			EditorNode::get_singleton()->add_child(sub_viewport_gui);
-		}
-		_wait_frame();
-		draw_requester.request_and_wait(sub_viewport_gui->get_viewport_rid());
-
-		if (aborted) {
-			sub_viewport->queue_free();
-			sub_viewport_gui->queue_free();
-			return Ref<Texture2D>();
-		}
-
-		// Retrieve thumbnail of gui
-		Ref<ImageTexture> capture_gui = ImageTexture::create_from_image(sub_viewport_gui->get_texture()->get_image());
-		capture_gui->get_image()->resize(p_size.x, p_size.y);
-
-		// Mix 2D, GUI thumbnail images into one
-		Ref<ImageTexture> thumbnail;
-		thumbnail.instantiate();
-		Ref<Image> thumbnail_image = Image::create_empty(p_size.x, p_size.y, false, Image::Format::FORMAT_RGBA8); // blend_rect needs ALPHA channel to work
-		thumbnail_image->blend_rect(capture_2d->get_image(), capture_2d->get_image()->get_used_rect(), Point2i(0, 0));
-		thumbnail_image->blend_rect(capture_gui->get_image(), capture_gui->get_image()->get_used_rect(), Point2i(0, 0));
-		thumbnail->set_image(thumbnail_image);
-
-		// Clean up
-		sub_viewport->queue_free();
-		sub_viewport_gui->queue_free();
-
-		return thumbnail;
-	}
-
-	// Is scene without any visuals (No Node2D, Node3D, Control found)
-	return Ref<Texture2D>();
-}
-
-void EditorPackedScenePreviewPlugin::_setup_scene_3d(Node *p_node) const {
-	// Do not account any SubViewport at preview scene, as it would not render correctly
-	if (Object::cast_to<SubViewport>(p_node) && p_node->get_parent()) {
-		p_node->get_parent()->remove_child(p_node);
-		callable_mp(p_node, &Node::queue_free).call_deferred();
-		return;
-	}
-
-	// Don't let window to popup
-	Window *window = Object::cast_to<Window>(p_node);
-	if (window) {
-		window->set_visible(false);
-	}
-
-	// Make sure no Node2D, Control node is visible (Might occupy large proportion of the thumbnail)
-	Node2D *n2d = Object::cast_to<Node2D>(p_node);
-	if (n2d) {
-		n2d->set_visible(false);
-	}
-
-	Control *ctrl = Object::cast_to<Control>(p_node);
-	if (ctrl) {
-		ctrl->set_visible(false);
-	}
-
-	// Disable skinning for skeleton meshes (animations and skeleton scaling might disturb aabb calculation)
-	MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_node);
-	if (mesh && mesh->is_visible_in_tree()) {
-		mesh->set_skeleton_path(NodePath());
-	}
-
-	CPUParticles3D *cpu_particles = Object::cast_to<CPUParticles3D>(p_node);
-	if (cpu_particles && cpu_particles->is_visible_in_tree()) {
-		cpu_particles->set_pre_process_time(cpu_particles->get_lifetime() * 0.5); // Fast forward the particle emission to make it render something
-		cpu_particles->set_use_local_coordinates(true); // HACK - Now constructs scene outside of tree, using global coords will cause error, this may introduce visual bugs, but is the best solution now
-		cpu_particles->restart(true); // Keep seed to make simulation persistent
-	}
-
-	GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_node);
-	if (gpu_particles && gpu_particles->is_visible_in_tree()) {
-		// Convert to CPUParticles (As GPUParticles can't be rendered correctly in thumbnails, don't know why)
-		CPUParticles3D *gtc_particles = memnew(CPUParticles3D); // GPU to CPU particles
-		gtc_particles->convert_from_particles(gpu_particles);
-		gpu_particles->add_child(gtc_particles); // So the created CPUParticles instance will be freed later we call queue_free() on the preview scene
-
-		// Setup CPUParticles
-		gtc_particles->set_pre_process_time(gtc_particles->get_lifetime() * 0.5);
-		gtc_particles->set_use_local_coordinates(true);
-		gtc_particles->restart(true);
-	}
-
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_setup_scene_3d(p_node->get_child(i));
-	}
-}
-
-void EditorPackedScenePreviewPlugin::_setup_scene_2d(Node *p_node) const {
-	// Do not account any SubViewport at preview scene, as it would not render correctly
-	if (Object::cast_to<SubViewport>(p_node) && p_node->get_parent()) {
-		p_node->get_parent()->remove_child(p_node);
-		callable_mp(p_node, &Node::queue_free).call_deferred();
-		return;
-	}
-
-	// Don't let window to popup
-	Window *window = Object::cast_to<Window>(p_node);
-	if (window) {
-		window->set_visible(false);
-	}
-
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_setup_scene_2d(p_node->get_child(i));
-	}
-}
-
-void EditorPackedScenePreviewPlugin::_count_node_types(Node *p_node, int &r_c2d, int &r_c3d, int &r_clight3d) const {
-	if (p_node->is_class("Control") || p_node->is_class("Node2D")) {
-		r_c2d++;
-	}
-	if (p_node->is_class("Node3D")) {
-		r_c3d++;
-	}
-	if (p_node->is_class("Light3D")) {
-		r_clight3d++;
-	}
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		// Do not count anything under SubViewport node, those children are irrelevant for determining if the scene is 2D or 3D.
-		if (p_node->get_child(i)->is_class("SubViewport")) {
-			continue;
-		}
-		_count_node_types(p_node->get_child(i), r_c2d, r_c3d, r_clight3d);
-	}
-}
-
-void EditorPackedScenePreviewPlugin::_calculate_scene_rect(Node *p_node, Rect2 &r_rect) const {
-	// NOTE: There's no universal way to get the exact global rect as a Node2D, so we dig into subclasses one by one
-
-	// NOTE:
-	// 1. Sprite2D::position by default is at the **center** of the sprite. (with offset == (0,0) AND centered == true)
-	// 2. Rect2::position is at the **up-left** of the rect
-	// 3. AABB::position is at the **bottom-left-forward** of the bounding box
-	//
-	// calculation below is done with these in mind.
-
-	Rect2 n2d_rect; // The rect of the current iterating Node2D
-
-	Sprite2D *sprite = Object::cast_to<Sprite2D>(p_node);
-	if (sprite && sprite->is_visible_in_tree()) {
-		n2d_rect.size = sprite->get_global_scale() * sprite->get_rect().size;
-		n2d_rect.position = sprite->get_global_position() + sprite->get_offset() * sprite->get_global_scale();
-		if (sprite->is_centered()) {
-			n2d_rect.position -= n2d_rect.size / 2.0f;
-		}
-	}
-
-	AnimatedSprite2D *anim_sprite = Object::cast_to<AnimatedSprite2D>(p_node);
-	if (anim_sprite && anim_sprite->is_visible_in_tree()) {
-		if (anim_sprite->get_sprite_frames().is_valid()) {
-			Ref<Texture2D> current_frame_tex = anim_sprite->get_sprite_frames()->get_frame_texture(anim_sprite->get_animation(), anim_sprite->get_frame());
-
-			if (current_frame_tex.is_valid()) {
-				n2d_rect.size = current_frame_tex->get_size() * anim_sprite->get_global_scale();
-				n2d_rect.position = anim_sprite->get_global_position() + anim_sprite->get_offset() * anim_sprite->get_global_scale();
-				if (anim_sprite->is_centered()) {
-					n2d_rect.position -= n2d_rect.size / 2.0f;
-				}
-			}
-		}
-	}
-
-	MeshInstance2D *mesh2d = Object::cast_to<MeshInstance2D>(p_node);
-	if (mesh2d && mesh2d->is_visible_in_tree()) {
-		// NOTE: Conversion is 1m = 1px (before 2d scale)
-		Ref<Mesh> mesh = mesh2d->get_mesh();
-
-		if (mesh.is_valid()) {
-			// Discard z axis (depth) and only get length of mesh in x,y axis
-			n2d_rect.size.x = (mesh->get_aabb().get_end() - mesh->get_aabb().position).x;
-			n2d_rect.size.y = (mesh->get_aabb().get_end() - mesh->get_aabb().position).y;
-			n2d_rect.size *= mesh2d->get_global_scale();
-
-			// Account for mesh offset in 3d space when calculating rect2
-			n2d_rect.position.x = mesh2d->get_global_position().x + mesh->get_aabb().position.x * mesh2d->get_global_scale().x; // AABB::position is bottom-left
-			n2d_rect.position.y = mesh2d->get_global_position().y + mesh->get_aabb().position.y * mesh2d->get_global_scale().y;
-		}
-	}
-
-	MultiMeshInstance2D *mmesh2d = Object::cast_to<MultiMeshInstance2D>(p_node);
-	if (mmesh2d && mmesh2d->is_visible_in_tree()) {
-		// Basically the same procedure as MeshInstance2D.
-		Ref<MultiMesh> mmesh = mmesh2d->get_multimesh();
-
-		if (mmesh.is_valid()) {
-			n2d_rect.size.x = (mmesh->get_aabb().get_end() - mmesh->get_aabb().position).x;
-			n2d_rect.size.y = (mmesh->get_aabb().get_end() - mmesh->get_aabb().position).y;
-			n2d_rect.size *= mmesh2d->get_global_scale();
-
-			n2d_rect.position.x = mmesh2d->get_global_position().x + mmesh->get_aabb().position.x * mmesh2d->get_global_scale().x;
-			n2d_rect.position.y = mmesh2d->get_global_position().y + mmesh->get_aabb().position.y * mmesh2d->get_global_scale().y;
-		}
-	}
-
-	TileMapLayer *tile_map = Object::cast_to<TileMapLayer>(p_node);
-	if (tile_map && tile_map->is_visible_in_tree()) {
-		// NOTE: TileMapLayer::get_used_rect() only count cells, not their actual pixel size
-
-		if (tile_map->get_tile_set().is_valid()) {
-			Size2 tile_size = tile_map->get_tile_set()->get_tile_size(); // Tile map cell pixel size (x,y).
-			Rect2 tile_rect = tile_map->get_used_rect(); // Unit is in cells, not pixels!
-
-			n2d_rect.position = tile_map->get_global_position() + tile_rect.position * tile_size * tile_map->get_global_scale(); // Accounts tilemap offset
-			n2d_rect.size = tile_rect.size * tile_size * tile_map->get_global_scale();
-		}
-	}
-
-	Polygon2D *poly2d = Object::cast_to<Polygon2D>(p_node);
-	if (poly2d && poly2d->is_visible_in_tree()) {
-		PackedVector2Array polygon = poly2d->get_polygon();
-
-		if (polygon.size() > 2) { // Abort if there's no surface (min = 3 verts)
-			// Calculate bounds
-			float max_x = polygon[0].x;
-			float min_x = polygon[0].x;
-			float max_y = polygon[0].y;
-			float min_y = polygon[0].y;
-			for (int i = 0; i < polygon.size(); i++) {
-				if (polygon[i].x > max_x) {
-					max_x = polygon[i].x;
-				}
-				if (polygon[i].x < min_x) {
-					min_x = polygon[i].x;
-				}
-
-				if (polygon[i].y > max_y) {
-					max_y = polygon[i].y;
-				}
-				if (polygon[i].y < min_y) {
-					min_y = polygon[i].y;
-				}
-			}
-
-			Rect2 poly_rect = Rect2(min_x, min_y, max_x - min_x, max_y - min_y);
-
-			n2d_rect.position = poly2d->get_global_position() + poly2d->get_offset() * poly2d->get_global_scale();
-			n2d_rect.position += poly_rect.position * poly2d->get_global_scale();
-			n2d_rect.size = poly_rect.size * poly2d->get_global_scale();
-		}
-	}
-
-	Line2D *line2d = Object::cast_to<Line2D>(p_node);
-	if (line2d && line2d->is_visible_in_tree()) {
-		// The same procedure as Polygon2D
-		PackedVector2Array points = line2d->get_points();
-
-		if (line2d->get_point_count() > 1) { // Abort if there's no line drawn
-			// Calculate bounds
-			float max_x = points[0].x;
-			float min_x = points[0].x;
-			float max_y = points[0].y;
-			float min_y = points[0].y;
-			for (int i = 0; i < points.size(); i++) {
-				if (points[i].x > max_x) {
-					max_x = points[i].x;
-				}
-				if (points[i].x < min_x) {
-					min_x = points[i].x;
-				}
-
-				if (points[i].y > max_y) {
-					max_y = points[i].y;
-				}
-				if (points[i].y < min_y) {
-					min_y = points[i].y;
-				}
-			}
-
-			Rect2 line2d_rect = Rect2(min_x, min_y, max_x - min_x, max_y - min_y);
-
-			n2d_rect.position = line2d->get_global_position();
-			n2d_rect.position += line2d_rect.position * line2d->get_global_scale();
-			n2d_rect.size = line2d_rect.size * line2d->get_global_scale();
-			n2d_rect.size += Size2(line2d->get_width(), line2d->get_width()) / 2.0f; // account for line width
-		}
-	}
-
-	TouchScreenButton *btn = Object::cast_to<TouchScreenButton>(p_node);
-	if (btn && btn->is_visible_in_tree()) {
-		Ref<Texture2D> btn_tex = btn->get_texture_normal();
-
-		if (btn_tex.is_valid()) { // Abort if there's no normal texture for this button (won't display anything)
-			n2d_rect.position = btn->get_global_position(); // It's not possible to offset image in this node
-			n2d_rect.size = btn_tex->get_size() * btn->get_global_scale();
-		}
-	}
+	Ref<Image> img;
+	img.instantiate();
+	Error err = img->load(path);
+	if (err == OK) {
+		post_process_preview(img);
+		return ImageTexture::create_from_image(img);
 
-	// Merge the calculated node 2d rect
-	if (r_rect.get_size().length_squared() == 0.0f) { // Avoid accounting scene origin (0,0) into scene rect.
-		r_rect = n2d_rect.abs();
 	} else {
-		r_rect = r_rect.merge(n2d_rect.abs());
-	}
-
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_calculate_scene_rect(p_node->get_child(i), r_rect);
-	}
-}
-
-void EditorPackedScenePreviewPlugin::_hide_node_2d_in_scene(Node *p_node) const {
-	// NOTE: Irreversible (cannot unhide nodes after this)
-	// We cannot simple hide() since it will affect all its children (may contain Control nodes)
-
-	if (p_node->is_class("Node2D")) {
-		Node2D *n2d = Object::cast_to<Node2D>(p_node);
-		n2d->set_self_modulate(Color(0.0f, 0.0f, 0.0f, 0.0f));
-	}
-
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_hide_node_2d_in_scene(p_node->get_child(i));
-	}
-}
-
-void EditorPackedScenePreviewPlugin::_hide_gui_in_scene(Node *p_node) const {
-	// NOTE: Irreversible (cannot unhide nodes after this)
-	// We cannot simply hide() since it will affect all its children (may contain Node2D nodes)
-
-	if (p_node->is_class("Control")) {
-		Control *ctrl = Object::cast_to<Control>(p_node);
-		ctrl->set_self_modulate(Color(0.0f, 0.0f, 0.0f, 0.0f));
-	}
-
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_hide_gui_in_scene(p_node->get_child(i));
-	}
-}
-
-// Hacky implementation, remove this when draw_requester.request_and_wait() is sufficient to render previews properly.
-// Is needed for 2 reason:
-// 1. Scene preview requires adding scene to tree and wait for RenderingServer to redraw.
-// 2. To resolve some rendering bugs by waiting extra frames.
-void EditorPackedScenePreviewPlugin::_wait_frame() const {
-	const uint64_t prev_frame = Engine::get_singleton()->get_frames_drawn();
-	while (Engine::get_singleton()->get_frames_drawn() - prev_frame < 1) {
-		if (!EditorResourcePreview::get_singleton()->is_threaded()) {
-			// Is running this on main thread, iterate main loop (or will get stuck here forever)
-			DisplayServer::get_singleton()->process_events();
-			Main::iteration();
-		}
-		if (aborted) {
-			break;
-		}
-		continue;
-	}
-}
-
-void EditorPackedScenePreviewPlugin::_calculate_scene_aabb(Node *p_node, AABB &r_aabb) const {
-	GeometryInstance3D *g3d = Object::cast_to<GeometryInstance3D>(p_node);
-	if (g3d && g3d->is_visible_in_tree()) { // Use this because VisualInstance3D may have derived classes that are non-graphical (probes, volumes)
-		AABB node_aabb = _get_global_transform_3d(g3d).xform(g3d->get_aabb());
-		r_aabb.merge_with(node_aabb);
-	}
-
-	CPUParticles3D *cpu_particles = Object::cast_to<CPUParticles3D>(p_node);
-	if (cpu_particles && cpu_particles->is_visible_in_tree()) { // CPUParticles3D does not calculate particle bounds, so do it here
-		// Account the furthest position where particles can go
-		Vector3 particle_destination = _get_global_transform_3d(cpu_particles).origin;
-		particle_destination += cpu_particles->get_direction() * cpu_particles->get_param_max(CPUParticles3D::PARAM_INITIAL_LINEAR_VELOCITY);
-		r_aabb.expand_to(particle_destination * 0.5);
-		r_aabb.expand_to(particle_destination * -0.5);
-	}
-
-	GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_node);
-	if (gpu_particles && gpu_particles->is_visible_in_tree()) {
-		r_aabb.merge_with(_get_global_transform_3d(gpu_particles).xform(gpu_particles->get_visibility_aabb()));
-	}
-
-	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_calculate_scene_aabb(p_node->get_child(i), r_aabb);
-	}
-}
-
-Transform3D EditorPackedScenePreviewPlugin::_get_global_transform_3d(Node *p_n3d) const {
-	// Designed to work even if node is outside the tree (is_inside_tree() != true)
-	Transform3D global_transform;
-	Array parents;
-
-	if (!p_n3d->is_class("Node3D")) {
-		ERR_PRINT("Expected a Node3D node as argument");
-		return global_transform;
-	}
-
-	Node *p_loop_node = p_n3d;
-	while (p_loop_node != nullptr) {
-		if (p_loop_node->is_class("Node3D")) {
-			parents.append(p_loop_node);
-		}
-		p_loop_node = p_loop_node->get_parent();
-	}
-
-	parents.reverse();
-
-	for (int i = 0; i < parents.size(); i++) {
-		Node3D *p_parent = Object::cast_to<Node3D>(parents[i]);
-		if (i == 0) {
-			global_transform = p_parent->get_transform();
-			continue;
-		}
-		global_transform *= p_parent->get_transform();
-	}
-
-	return global_transform;
-}
-
-bool EditorPackedScenePreviewPlugin::_setup_packed_scene(Ref<PackedScene> p_pack) const {
-	// Refer to SceneState in packed_scene.cpp to see how PackedScene is managed underhood.
-
-	// Sanitize
-	Dictionary bundle = p_pack->get_state()->get_bundled_scene();
-	ERR_FAIL_COND_V(!bundle.has("names"), false);
-	ERR_FAIL_COND_V(!bundle.has("variants"), false);
-	ERR_FAIL_COND_V(!bundle.has("node_count"), false);
-	ERR_FAIL_COND_V(!bundle.has("nodes"), false);
-	ERR_FAIL_COND_V(!bundle.has("conn_count"), false);
-	ERR_FAIL_COND_V(!bundle.has("conns"), false);
-
-	const uint8_t supported_version = 3;
-	uint8_t current_version = bundle.get("version", 1);
-
-	if (current_version > supported_version) {
-		WARN_PRINT_ONCE(vformat("Scene thumbnail creation was built upon PackedScene with version %d, but the version has changed to %d now.", supported_version, current_version));
-		// And assume it's safe to continue, there should have no reason to change the main structure of PackedScene
-	}
-
-	// Find and remove variants in scene
-	const Ref<Script> dummy = 0;
-	Array edited_variants = bundle["variants"];
-
-	if (edited_variants.is_empty()) {
-		return true; // Scene has no resources at all
-	}
-
-	for (int i = 0; i < edited_variants.size(); i++) {
-		// Clear script
-		if (edited_variants[i].get_type() == Variant::OBJECT) {
-			if (Object::cast_to<Script>(edited_variants[i])) {
-				edited_variants[i] = dummy;
-			}
-
-			if (Object::cast_to<PackedScene>(edited_variants[i])) {
-				// Recursively apply to all child scenes
-				_setup_packed_scene(edited_variants[i]);
-			}
-		}
-
-		// Clear arrays ( Because leaving array of NodePaths is problematic when scripts are removed )
-		if (edited_variants[i].get_type() == Variant::ARRAY) {
-			edited_variants[i] = 0;
-		}
+		return Ref<Texture2D>();
 	}
-
-	// Remove signal bindings (As scripts are all removed)
-	bundle["conns"] = Array();
-	bundle["conn_count"] = Array();
-
-	// Create a new scene state
-	bundle["variants"] = edited_variants;
-	Ref<SceneState> new_state;
-	new_state.instantiate();
-	new_state->set_bundled_scene(bundle);
-	p_pack->replace_state(new_state);
-	return true;
 }
 
 //////////////////////////////////////////////////////////////////
@@ -1036,9 +338,6 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from
 		RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
 
 		draw_requester.request_and_wait(viewport);
-		if (EditorResourcePreview::get_singleton()->is_threaded()) {
-			draw_requester.request_and_wait(viewport); // HACK - Prevents incorrect thumbnail assignment when using Forward or Mobile renderer, comment out this line to see the bug.
-		}
 
 		Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
 		RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
@@ -1449,9 +748,6 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, co
 	RS::get_singleton()->instance_set_transform(mesh_instance, xform);
 
 	draw_requester.request_and_wait(viewport);
-	if (EditorResourcePreview::get_singleton()->is_threaded()) {
-		draw_requester.request_and_wait(viewport); // Wait twice when run on thread, or else won't render correctly. comment this line to see the bug
-	}
 
 	Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
 	ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());

+ 0 - 17
editor/plugins/editor_preview_plugins.h

@@ -66,24 +66,7 @@ public:
 class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
 	GDCLASS(EditorPackedScenePreviewPlugin, EditorResourcePreviewGenerator);
 
-	float preview_3d_fov = 30.0;
-	mutable bool aborted = false;
-	mutable DrawRequester draw_requester;
-
-protected:
-	void _setup_scene_3d(Node *p_node) const;
-	void _setup_scene_2d(Node *p_node) const;
-	void _count_node_types(Node *p_node, int &r_c2d, int &r_c3d, int &r_clight3d) const;
-	void _calculate_scene_rect(Node *p_node, Rect2 &r_rect) const;
-	void _calculate_scene_aabb(Node *p_node, AABB &r_aabb) const;
-	Transform3D _get_global_transform_3d(Node *p_n3d) const;
-	void _hide_node_2d_in_scene(Node *p_node) const;
-	void _hide_gui_in_scene(Node *p_node) const;
-	bool _setup_packed_scene(Ref<PackedScene> p_pack) const;
-	void _wait_frame() const;
-
 public:
-	virtual void abort() override;
 	virtual bool handles(const String &p_type) const override;
 	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
 	virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;