It's normally opt-in as the advanced one (CTL support) is the default, but we need to build it to catch potential build issues.
@@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes --jobs=2
+ SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
jobs:
- SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes --jobs=2
+ SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
- SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes --jobs=2
+ SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
- SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes --jobs=2
+ SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
@@ -5,7 +5,7 @@ on: [push, pull_request]
# SCONS_CACHE for windows must be set in the build environment
- SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2
+ SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 3072