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Do not restrict light texture type (wont work with atlas, though)

Juan Linietsky 6 years ago
parent
commit
45a400d90e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/2d/light_2d.cpp

+ 1 - 1
scene/2d/light_2d.cpp

@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");